Creating HighPoly Beretta in 3DS MAX
In This tutorial I will show my way of creating high poly weapon in 3d max.
First things first.go to create panel and Create a plane like I show on the image and apply the reference image texture on it.(i found this beretta image on google)
After select that plane, right click on it , object options and untic "show frozen in gray" now you can frizz that object. create a new plane on top of the plane like I show on the image and add a little opacity to it and convert it to editable poly.
Now we will expend the polygons. by selecting the edges and holding shift and draging them you can create new polygons like I show on the image.
Then start to expend other adges and then you should weld the verteces that need to be welded by selecting target weld in the vertex option.
I Finish the top part of the gun like I show on the image