In this tutorial which is a part of “The Ultimate Introduction to V-Ray for 3ds Max” course, we learn how to use V-Ray wrapper material to integrate 3d models into photographic backplates.
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Ever wonder how to edit a high polygon model with lots of high detail in hexagon? This video will show you how to reconstruct your models using ZBrush to be used in Hexagon, all high Detail will be preserved. Download video file Talk about this tutorial at the Forum >> 3DM3.comCopyright © E-ZbrushEdit by Stryker […]
Here’s a quick tutorial that should help you create better renders to showcase your models. You’ll understand a very simple technique that will allow you to achieve the type of results. You’ll understand how to render your model with a seamless background and soft shadows, without complicated lighting and backdrops. Once understood, this type of […]
Outline I. OverviewII. What Are Smoothed Polygons?III. Why Use Smoothed Polygons? Advantages:1. Simplicity2. Intuitive interface (no stitching).3. Speed of production.4. Built in level of detail.5. Single texture map for entire character.6. All areas of the texture will be proportional to each other. Disadvantages:1. Requires UV layout2. Cannot add or remove edges after laying out UVs […]