Go Back   Community for CG Artists > minimus

Conversation Between minimus and iamtravis316
Showing Visitor Messages 1 to 5 of 5
  1. iamtravis316
    08-22-2008 06:12 PM
    iamtravis316
    yeah i dont no if im going to use zbrush yet. but thanks for the help I appriciate it. I will post some renders up in the WIP section once i actually get started. thanks again
  2. minimus
    08-22-2008 11:21 AM
    minimus
    Well if you know how to do retopology in zbrush. then you can just make the model in 3ds max as simple as posible and then do all the detail and sculpting in zbrush. then do a retopology and take it inn to max again.

    but since you sound new to zbrush i gues you should make a medum poly mesh in 3ds max. were you have already made all the desierd loops and topology. becaus then all you need to do is export it to zbrush. sculpt it and render out displacement maps and other maps you want :)
  3. iamtravis316
    08-22-2008 10:20 AM
    iamtravis316
    its going to be a high poly character and i would like to use zbrush but i don't know how lol
  4. minimus
    08-22-2008 04:51 AM
    minimus
    depends on the character. is it going to be low-poly, high-poly. and are you going to use zbrush or mudbox for some of the modeling?

    When i'm modelig i start as simple as posible, like 6 sided cylinder. then add loops and details were i need it.
  5. iamtravis316
    08-21-2008 10:37 PM
    iamtravis316
    hey I had a question. I'm about to start modeling a character, and I was wandering, for example is it better to model the character with like a 6 sided cylinder or something and use turbo smooth/mesh smooth or should I just try to get the polys as good as I can without using smoothing modifiers in 3ds max? or is there a better way to do it? any help would be appriciated.
High Quality 3D MODELS Store