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Showing Visitor Messages 61 to 68 of 68
  1. shashanks18
    09-07-2008 06:13 AM - permalink
    shashanks18
    wat r ye interestd more in??? as in Modelling, litin, textures....et al???
  2. shashanks18
    09-07-2008 06:12 AM - permalink
    shashanks18
    well, m frm India....did my bachelors in Computer Science, but wanted to go fr sum creative field, so took to animation stuff.....hv just completed my animation course in 3d max frm Maya Academy(MAAC).....jus preparin my demoreel(BG modelling, lites and textures) dese days, n hopefully mite get into a studio soon :)
  3. The Toddfatha
    09-06-2008 05:50 PM - permalink
    The Toddfatha
    Welcome to 3dRender.com check that site out. it's the companion site to our 3d class book from this semester. it's devoted to lighting (big surprise huh? lol). anyway, they have scene lighting challenges and you can download the 3ds max files that have the objects already built. all you have to do is texture them and light the scene. idk it looked pretty cool. alright then, later.
  4. shashanks18
    09-06-2008 04:55 PM - permalink
    shashanks18
    hi...whr r ye frm? wat do ye do??
  5. The Toddfatha
    09-06-2008 04:46 PM - permalink
    The Toddfatha
    no no no... that's no good. lol jk what's up man?
  6. shashanks18
    09-06-2008 04:19 AM - permalink
    shashanks18
    hey, hello ;)
  7. minimus
    08-22-2008 11:21 AM - permalink
    minimus
    Well if you know how to do retopology in zbrush. then you can just make the model in 3ds max as simple as posible and then do all the detail and sculpting in zbrush. then do a retopology and take it inn to max again.

    but since you sound new to zbrush i gues you should make a medum poly mesh in 3ds max. were you have already made all the desierd loops and topology. becaus then all you need to do is export it to zbrush. sculpt it and render out displacement maps and other maps you want :)
  8. minimus
    08-22-2008 04:51 AM - permalink
    minimus
    depends on the character. is it going to be low-poly, high-poly. and are you going to use zbrush or mudbox for some of the modeling?

    When i'm modelig i start as simple as posible, like 6 sided cylinder. then add loops and details were i need it.

About Me

  • About iamtravis316
    User name
    Travis
    Location
    Texas, USA
    Skill
    -------

    3DS Max

    Photoshop

    Flash

    Illustrator

    Mudbox
    Software
    3ds max, photoshop
    Status
    Freelancer
    Portfolio
    Yes
    Short Bio
    ---------
    I Love Music, and 3DS Max
  • Signature
    Oi Oi Oi



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  • Last Activity: 05-17-2011 02:03 AM
  • Join Date: 11-29-2007
  • Referrals: 1

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Home Page
http://www.traviseverett3d.com
This Page
http://iamtravis316.3dm3.com/

My Awards

Awards Showcase - 1 Awards
Icon Image Description
Name: Speed Modeling - Best Traditional Model
Weekly challenge of Speed Modeling
Issue time: 10-06-2008 06:32 PM
Issue reason: SPEED MODELING CHALLENGE No. 87 (Cofee Maker)
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