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| Registered User | 3ds max to zbrush need urgent help i got a smal prob i expoted a simple scene a semi sphere setting all the faces to a sinlge map channel and also unwarp the uv's to zbrush and i did some simple sculpting to test normal mapping but when i try to use the zmapper i get a massage saying "deteced multiple uv's" what does this mean and i would like to know hw 2 solve it |
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