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Old 09-18-2008, 12:42 PM   #1 (permalink)
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Export problems from exporting from 3ds max to zbrush

i made a human face in 3ds max or futher editing i xportd it to zbursh after makn my adjustment i exported it again 2 3ds max but when i exportes it the fine edges i created in 3ds max are all smoothed i dont knw hw it happnd.so plz i would like to how export it without smoothing the fine edges
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Old 09-19-2008, 03:06 AM   #2 (permalink)
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As i understand, you didn't use Morf target - StoreMT (Morfing) before export.
Try again. import object - Morf target - StoreMT - editing - StoreMT - export
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Old 09-19-2008, 03:31 AM   #3 (permalink)
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yes i didnt use morf target well the prob is i dnt knw wats morf target is k i find it out and let u knw thank you very much for ur answer it will b a great help to clean my modeling thanx again
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Old 09-19-2008, 04:45 AM   #4 (permalink)
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You can ask me, if you have a proble.
:) Press Thanks :)

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Old 10-01-2008, 10:14 PM   #5 (permalink)
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ssss

big trouble



looool
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Old 10-01-2008, 11:24 PM   #6 (permalink)
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well it didnt wrk im not used 2 zbrush mch i think i hav 2 learn it 4rm the beginning
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Old 05-13-2009, 06:09 PM   #7 (permalink)
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the thing is my friend, z-brush got this one big fat error in smoothing
try this.... you create box export in max, import in zbrush, smooth, smooth...., go to lowest level, export in zbrush, import in max and there goes -> you can see that box is smaller

In general every geometry that you import will export on same level a little bit more smoothed

why is it, i'm really not sure, but i guess its because z-brush edit layered topology on all layers so for start it srew your geometry and then it work well

it's really anoying stuff, but when you know it will happen, you can try to use push up front for example and do some damage control with it

Hope it helped... have nice sculpting.
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Old 06-26-2010, 09:18 PM   #8 (permalink)
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Hi,

I did a search for the problem I was having and found this thread.

I have just started using Zbrush, and I had a problem with exporting a low poly model as a .obj, importing into zbrush, deviding the mesh fro a normal map, going back to the low poly version, exporting the model out again, then imorting it back into max. I have included a image, the model is ok, looks like smooothing groups are all ok, but when I add the noraml map created in zbrush, the model appears to have no smoothing group, as shown in the third image.

What have I done wrong, I was hopeing that someone here could help.


Many Thanks
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Export problems from exporting from 3ds max to zbrush-creature.jpg  

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Old 06-26-2010, 11:25 PM   #9 (permalink)
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yea its the prob with zbrush smoothing algorithm but u can fix the smoothing issue a little bit by....
before starting sculpting turn on morph targets and then after sculpting in higher smoothed levels go back to the 0 level and press cage button zbrush will take a look at all the details put in every subdivision level and change the mesh.
about smoothing groups i think you should check exporting options,and try switching on morph targets
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Old 06-27-2010, 01:55 PM   #10 (permalink)
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i don't have it open, but there somewhere in zbrush is somthing, like smooth uv and when its turned on, it acts like whole model is smoothed (but it only support whole model smoothed, not on parts)
post here your nomal map... it's possible you just have it wrong format (like world object etc.), try tangent
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Old 06-29-2010, 05:59 AM   #11 (permalink)
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Thanks both for your replies.

I am goin to start again, I have only just started with zbrush, and already learned how to do thing better, so nothing lost and loads gained.

I will start with turning on morph targets this time, I tried using the cage option in the lowest level, but it messes the low level mesh up to much, the next level up is not so bad.
When I export the mesh from zbrush, I see no options it just exports, so cant switch on morph targets.

The "smooth uv" is in the normal map menu, the model is only one object.

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