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Old 06-12-2005, 10:33 AM   #16 (permalink)
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Awesome, i sometimes model with way more polys than its necessary and i know its frustrating to get it smooth, but u did a good job, especialy on such a car.
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Old 06-15-2005, 06:33 AM   #17 (permalink)
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thanks :) . ive pretty much finished the exterior, looks like thered be no time for the interior after all. tonight ill export teh model and set the materials for mental ray and hopefully will get renders out by tomorrow, after which ill submit the model.
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Old 06-16-2005, 11:18 AM   #18 (permalink)
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ok, ive finally finished my model and am trying to submit the model now. im pretty satisfied with the model itself, except for the rims because i ran out of time to do the real rims justice. but other than that, i have to say that ive got much to learn about materials - ive still yet to achieve a car paint material that i like. also there are no tread marks on the tyres because for some weird reason i couldnt get bump mapping working properly in maya and i didnt want to risk having weird textures on my model. well enough of me talking, here are the renders and some wireframes:



link for larger version - http://drjstudios.toastman.com/images/SLR_14.jpg



link for larger version - http://drjstudios.toastman.com/images/SLR_15.jpg



link for larger version - http://drjstudios.toastman.com/images/SLR_16.jpg








well there it is. i hope you had as much fun reading about me working on this as i did making the model.


and i cant upload the model, stryker, ill give it to you via email.

Last edited by Dr.J; 06-16-2005 at 11:35 AM.
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Old 06-16-2005, 11:26 AM   #19 (permalink)
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Looks nice bud! Why don't you try to improve the renderings!? or maybe try composition rendering!

Looks good and Good luck!
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Old 06-16-2005, 11:39 AM   #20 (permalink)
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thanks man :) . this is my second car model ever so every time im trying to improve on something. i think that this is better than my first model so i guess im getting somewhere :p .

hey do you know where i can get some tutorials on rendering cars? the materials and stuff have had me confused for a while...
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Old 06-16-2005, 12:30 PM   #21 (permalink)
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Search at the Tutorials section arround here. You can find them not only here but everywhere!
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Old 06-16-2005, 02:31 PM   #22 (permalink)
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I think in the future you should try to make fewer polys on the lowpoly mesh, you can see that the surfaces are all curvey, ispite of a (not so)lowpoly mesh that looks great. If you want some good paint tutorials go to daniel bucks website :http://www.danielbuck.net/index.php?...to_tut/psphoto
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Old 06-16-2005, 03:09 PM   #23 (permalink)
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not bad for second car;). But i say - delete half polies and use smooth=2. And show lowpoly wire, pls. Renders waits for better quality.
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Old 06-18-2005, 12:02 AM   #24 (permalink)
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if i had a second chance, id do a lower poly mesh as well. i think i found out the hard way that lots of polies = crap smoothing. id also spend more time on everything thats not the body either. and stryker hasnt replied to my email to him with the model.... anyone else had this problem? ill probably go email him again now.
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Old 06-18-2005, 12:49 PM   #25 (permalink)
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ok, after reading shadowkeepers thread, i also sent my model again to the email stryker posted there - guziy_sergey@yahoo.com .
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Old 06-18-2005, 09:02 PM   #26 (permalink)
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You can buy this model here: http://www.3dexport.com/details.php?image_id=374

Look all renders: http://www.3dm3.com/competition/elit...lr_mclaren.php

Thanks and good luck in voting!
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