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Old 05-22-2005, 11:59 AM   #1 (permalink)
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Elite Cars: Mercedes Benz SLR Mclaren

hey, i saw this competition a week or so ago and decided that itd be a good learning experience.. i know that i cant compare to the other guy doing a SLR here, but i really just want feedback and to see where i am compared to everyone else. anyway, ive decided to model the mercdes SLR mclaren.

heres a beginning -





hopefully ill be able to finish before the deadline.


oh yeah, i must say that im impressed by the work ive seen here and nice to meet you all in advance :P
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Old 05-23-2005, 11:43 AM   #2 (permalink)
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heres more done, had the chance to do something tonight -

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Old 05-24-2005, 01:13 AM   #3 (permalink)
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Car is taking shape quite nicely... Keep up the good work.
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Old 05-29-2005, 02:16 AM   #4 (permalink)
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yet more done -

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Old 06-02-2005, 09:17 AM   #5 (permalink)
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things are going pretty well. im getting a better model than i thought :) .

heres the whole front end done -







and please, someone post here... i really want some feedback on this.. thanks in advance :) !
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Old 06-02-2005, 01:09 PM   #6 (permalink)
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found a little more time to work tonight, so started on the sides -





more to come soon.
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Old 06-05-2005, 09:04 AM   #7 (permalink)
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Elite Cars Award 3DM3 Professional 
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yes, keep up ;)


nothing to say here ^^
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Old 06-05-2005, 11:03 AM   #8 (permalink)
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tyio - nothing to say :p ?? come on ;) !

anyway, im pretty happy with myself today, managed to do quite a bit of the car. the body is basically done except for the side mirrors and this extra bit of rear bumper at the bottom. but heres whats done so far -









gonna finish this off soon.
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Old 06-05-2005, 11:12 AM   #9 (permalink)
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show me a snapshoot wire (without meshsmoothing), and i'll told you ;)
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Old 06-05-2005, 11:28 AM   #10 (permalink)
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here are the screenies - ill say thanks in advance tyio :) -







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Old 06-05-2005, 12:16 PM   #11 (permalink)
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wah !!!, a lot of poly you have here ;)


umh, i don't see bad thing (despite the incredible number of poly ^^)

try to make new edge loop which vanish on the rear hole (upper the rear wheel), you have strange tripatch, and you can just make new cut ;)
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Old 06-05-2005, 12:40 PM   #12 (permalink)
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yeah the number of polies this time was quite hard to manage ^^"" (thank god for the smooth button in blender...) but with cars, ive found that this time and last time (this is the second car ive made so far) when there is a need for an increase of detail as you move from one part of the body to another, i end up creating these patches where there are lots of triangles (as seen above the rear wheel and the front edge of the door in the last screenie)... still trying to think up a way to keep it all as quads.

but thanks for the comments tyio :) !
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Old 06-05-2005, 02:06 PM   #13 (permalink)
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damn good! now words for it.
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Old 06-10-2005, 06:25 PM   #14 (permalink)
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man do you like extream modeling??? Delete half polies and get nice smoothing;)
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Old 06-11-2005, 09:38 AM   #15 (permalink)
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no i dont like extreme modelling but i think that this happened primarily because of the bonnet - i felt that i needed all those polies to define the curves etc of the bonnet - esp the curves where the headlights are and all the polies that stretch off the central hole at the front where the mercedes emblem would go. what came afterwards was pretty much extreme frustration because obviously it was very very hard to get to smooth properly ;)
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