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Old 05-28-2010, 09:55 AM   #1 (permalink)
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Henrietta, Futuristic Machinegun

Greetings everyone.
I'm relatively new to hard surface modeling and there are many things that perhaps i'm missing while i'm at it.
This is a weapon i'm making for a new demoreel(i'm also working on it's owner), and It's an original design that i made based on real world weapons with also some fiction weapons. It's suposed to be an Hi-tech weapon from a futuristic world, but still having some real world foundation behind it.

Overall , I wanted to create the most detailed piece possible, and that had good topology before u'ving and texturing it.

Perhaps you guys can help me bringing it to the next level. Looking forward to your critics & Suggestions.



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kindest

Fábio
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Old 01-05-2011, 09:50 AM   #2 (permalink)
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Looks good man, amazing how you managed to smooth that!
I usually end up with a pile of sh*t ^^!

Where'd you get the concept from?
Looking mighty :)
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Old 01-25-2011, 11:59 AM   #3 (permalink)
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its good but avoid the very close parallel edges where u need smooth area as i noticed in ur model , un fortunately dont have ps to point it out , but well done
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Old 01-25-2011, 12:00 PM   #4 (permalink)
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oh what about texturing
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