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| | #1 (permalink) |
| Registered User Join Date: Jul 2007 Age: 22
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Rep Power: 0 ![]() | Helmet This is my first model in 3d max . The thing is that I don't know how to put materials corectly on a circular surface. I tried but I didn't manage to do it. If someone can help me with some few examples pls mail me. |
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| | #2 (permalink) |
| 3DSM newb | Pretty good for a beginning, I remember mine -.- full of frustration... As for texturing, I don't know if it's right (never really came that far to texture my objects), you can just drag/drop a material, or if you plan to add some signs (of battle) to the texture, try to add an 'UVW Map' Modifier, than choose Sphere or Cylinder from the ... list :S ... And keep us up-to-date :) :D! |
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| | #3 (permalink) |
| SkoleSlasken ![]() | a nice simple helmet model, good work to be the first :) as Incognito said just drag and drop if it is material, if it is a texture with patterns and so apply a uvw modifier for a starter then later when you really want to learn texturing learn uvw unwrapping ;)
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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