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| | #1 (permalink) |
| Registered User Join Date: Feb 2004 Location: north germany Age: 39
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Rep Power: 0 ![]() | my first head (5.update) my first head. done in blender 2.32 and blender-tuhopuu. a test rendering: ![]() the mesh: Last edited by matthe; 03-11-2004 at 04:00 PM.. |
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| Registered User Join Date: Feb 2004 Location: north germany Age: 39
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Rep Power: 0 ![]() | another update after a long time (bad fat cold was knocking me down). I've cleaned up the whole mesh, so I can use it as template for future project. Please C&C! ![]() Last edited by matthe; 03-06-2004 at 05:08 PM.. |
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| Registered User Join Date: Feb 2004 Location: north germany Age: 39
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Rep Power: 0 ![]() | Thanx for comments! kobebeef1186: a good starting point would be elYsiun.com a great blender community. there are also alot of nice blender-tutorials on the web. just serach with google or send me a pm. Last edited by matthe; 03-08-2004 at 11:09 AM.. |
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| | #13 (permalink) |
| Registered User Join Date: Feb 2004 Location: north germany Age: 39
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Rep Power: 0 ![]() | First attemp of creating skin and eye material. The eye texture was entirely done with SatoriPaint (freedom of raster, scalebillity of vector). I know, the skin is far from real, but it was just a small test to get a clue how it should look when it is finished. I have also done some mesh refinement. Everything is "closed" now. As allways C&C are welcome. ![]() |
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| Registered User Join Date: Feb 2004 Location: north germany Age: 39
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Rep Power: 0 ![]() | eebee: yes, you're right. I lost the definition of the cheek bones, but I did it on purpose, so it's easier to create another character from this "prototype". in my next update I'll show up the enhanced version ('till now with torso). I'm just cleaning it up, so stay tuned |
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