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| | #1 (permalink) |
| Registered User Join Date: Nov 2003
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Rep Power: 0 ![]() | :mad14: i need some help with this. this is the first organic model that i made and i'm having a lot of problems with the ear.....i mean....i made the head and then i made the ear and then i joined them but i have some shadows and i don't know how to fix it. if someone can help me please. |
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| | #2 (permalink) |
| Registered User Join Date: Dec 2004
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Rep Power: 0 ![]() | Poly topology ... :shame: :shame: :shame: Humm, seems to me that your mesh topology have to be cleaner than that man !! if you want to solve that kind of problem. Try to get the same number of vertex on the border of your ear than on the hole of the head where you will match it. The less triangular polygon you will have, the less problem you will get !! Polygons with more than 4 sides should be bannished of your world modeler !!! Good luck... |
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| | #3 (permalink) |
| Registered User Join Date: Dec 2003 Location: Cairo-Egypt Age: 40
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Rep Power: 9 ![]() | thats right kaned, I had this problem before, but my mesh was not that complicated, I fixed it by reducing the vertex on the border as much as I could, and make have the same number.
__________________ "Your future depends on your dreams" .... So go to sleep See more of my work @ my web site - The Bicycle - The Italian Restaurant |
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