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| | #1 (permalink) |
| Main Gallery Moderator ![]() | first try at z brush all i have so far is the basic low poly model of the guy and im about to put it in zbrush 3. so if anyone that knows or has used zbrush has any comments, tips, or somthing i need to change on this before putting in zbrush it would be greatly appriciated. o and I'm not quite done with this yet either I still need to fix the head and put on the hands. heres a wireframe view.... ![]() and I used 3ds Max 2008 and will be using ZBrush 3 |
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| | #2 (permalink) |
| SkoleSlasken ![]() | Well one realy important thing is that you should only have 4 sided polys becaus of the way Zbrush subdivide the mesh when you divide it. but its better with 3 sided then 5 sided and more becaus they will give you "Stars" areas imposible to work with in zbrush. if your not planing to do a retopology in zbrush and are going to animate the character you should gett the topology and loops right befor starting the deformation in zbrush. Alsow try not to have any open areas like just a deleted poly hole if you understand what i mean :P Persionaly i like to make a easy uv unwrap of the base mesh so i can use that to make polygroups inside zbrush :)
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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| The Following User Says Thank You to minimus For This Useful Post: | iamtravis316 (08-30-2008) |
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