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| | #1 (permalink) |
| Registered User ![]() | concept model [robo007] in progress... hello frndz, thnx for ur comments on my previous wips... it really did boost me & helped me to cum up wid new ideas in modeling... im still a beginer in modelling & need help to improve it... this time tried to model a robot... took a reference from a downloaded image n changed it a bit acording to my requirements... hope u'll like it! comments & suggestions are alwayz welcum on this thread... regards~atul k.
__________________ my online cg portfolio |
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| | #2 (permalink) |
| Registered User ![]() | w.i.p.-01 ![]() concept model: robo007 software used: maya 2008 deuration: 12 hrs.
__________________ my online cg portfolio |
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| | #3 (permalink) |
| Moderator ![]() Join Date: Jun 2008
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Rep Power: 4 ![]() | good one..... can u post wire? has lot-of smooth corners...... |
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| The Following User Says Thank You to Wallfish For This Useful Post: | atulkatdare (04-24-2009) |
| | #4 (permalink) | |
| Registered User ![]() | Quote:
here im posting a screenshot of a maya viewport... it has a poly count & wirframe without applying smooth... just check out n plz help me out if it has sum negative points so i can improve further_regards~atul k.
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| | #5 (permalink) |
| Moderator ![]() Join Date: Jun 2008
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Rep Power: 4 ![]() | I'm a max user and also use maya.... I may be close to it or may be wrong but maya is too much into loops, right in the beginning of any modelling. Where max can handle mesh till a little stage and loops come into existence. And as you are about to create a robot, it has few hard corners and this model look like has a lot of smooth corners. well it even depends on what robot you are modelling. Try corners In BUMP MAPS INSTEAD DIRECT IN MODELLING(like cars). If ur good in texturing you can hide soft corners. wire looks clean. good work keep it going. (the attachment took more then 50 edges to create perfect corners) Sorry if mistaken ![]() |
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| The Following User Says Thank You to Wallfish For This Useful Post: | atulkatdare (04-24-2009) |
| | #6 (permalink) |
| Registered User ![]() | to karan>>> thnx man 4 ur valueable suggestions... i agree dat corners are quite smooth in this model, i'll try to get harder edges in the corners...also agree that can be done while texturing... thnx again bro, i'll keep it in mind! regards~atul k.
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| | #7 (permalink) |
| Registered User ![]() | w.i.p.-02 this is a bit progress in the model, still to work on finished details...& also on accessories.... comments & suggestins are alwayz welcum! ![]() thnx~ atul k
__________________ my online cg portfolio Last edited by atulkatdare; 04-24-2009 at 10:25 AM.. |
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| Local Spammer Join Date: Oct 2008 Location: Bulgaria,Sofia Age: 15
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| The Following User Says Thank You to Bam For This Useful Post: | atulkatdare (04-25-2009) |
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