Go Back   Community for CG Artists > Critiques and Help > Work in Progress 3D > WIP: Characters
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  

Reply
 
LinkBack Thread Tools
Old 01-22-2009, 11:52 PM   #1 (permalink)
Registered User

 
Join Date: Oct 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Exsecratus is on a distinguished road
3d Girl - help with rigging

Hi! I'm starting a character and I really would like some help, tips, comments, cc on the topology.
I've researched lots of threads and images, but still I reckon if the topology is correct.
Thanks in advanced

o/
Attached Thumbnails
3d Girl - help with topology-test.jpg  

Last edited by Exsecratus; 02-24-2009 at 08:51 PM.. Reason: change title
Exsecratus is offline   Reply With Quote
Old 01-23-2009, 12:06 AM   #2 (permalink)
Main Gallery Moderator
 
iamtravis316's Avatar


 
Join Date: Nov 2007
Location: Texas, USA
Age: 24
Posts: 1,159
Thanks: 79
Thanked 114 Times in 102 Posts
Rep Power: 6 iamtravis316 is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model 
Total Awards: 1

Send a message via AIM to iamtravis316 Send a message via Skype™ to iamtravis316
the topology looks good to me. i dont see anything wrong with it.
__________________
Oi Oi Oi



iamtravis316 is offline   Reply With Quote
Old 01-24-2009, 08:39 AM   #3 (permalink)
Registered User

 
Join Date: Oct 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Exsecratus is on a distinguished road
Thanks for your comments.
I think I was a bit paranoid in getting it wrong.
o/
Exsecratus is offline   Reply With Quote
Old 02-24-2009, 08:58 PM   #4 (permalink)
Registered User

 
Join Date: Oct 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Exsecratus is on a distinguished road
Hi. I'm rigging the chatacter now and I'm having some trouble with the shoulder deformation. I tried to adjust the weights maps but I'm not getting this to deform properly.

I would like to know if there is any tips special joint placement for the shoulder or any way I aliviate this bending.




o/
Exsecratus is offline   Reply With Quote
Old 02-25-2009, 12:00 AM   #5 (permalink)
Registered User

 
Join Date: Oct 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Exsecratus is on a distinguished road
Hi, I'm rigging the character but I'm having problems on the shoulder
I tried editing the weights but I can't get a good deformation on that area

I would like to know if there is any special placement of the joints for this to work




Here is the positions of the joint on the mesh



o/

Last edited by Exsecratus; 02-25-2009 at 12:06 AM..
Exsecratus is offline   Reply With Quote
Old 02-25-2009, 08:27 AM   #6 (permalink)
Main Gallery Moderator
 
iamtravis316's Avatar


 
Join Date: Nov 2007
Location: Texas, USA
Age: 24
Posts: 1,159
Thanks: 79
Thanked 114 Times in 102 Posts
Rep Power: 6 iamtravis316 is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model 
Total Awards: 1

Send a message via AIM to iamtravis316 Send a message via Skype™ to iamtravis316
did you puta physique modifer on it and ajust all the envolopes (if your using 3ds max)
__________________
Oi Oi Oi



iamtravis316 is offline   Reply With Quote
Old 02-25-2009, 09:14 AM   #7 (permalink)
Registered User

 
Join Date: Oct 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Exsecratus is on a distinguished road
Hi travis
I'm using Maya
o/
Exsecratus is offline   Reply With Quote
Old 02-25-2009, 10:10 AM   #8 (permalink)
Main Gallery Moderator
 
iamtravis316's Avatar


 
Join Date: Nov 2007
Location: Texas, USA
Age: 24
Posts: 1,159
Thanks: 79
Thanked 114 Times in 102 Posts
Rep Power: 6 iamtravis316 is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model 
Total Awards: 1

Send a message via AIM to iamtravis316 Send a message via Skype™ to iamtravis316
o well in that case i cant be much help. i now very little about maya
__________________
Oi Oi Oi



iamtravis316 is offline   Reply With Quote
Old 12-26-2009, 12:32 PM   #9 (permalink)
3D Student

 
Join Date: Apr 2008
Location: London
Posts: 24
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 0 vizard2605 is on a distinguished road
Lightbulb one too many

I'm not too sure but I think you put two bones instead of one in the clavicle.
try using just one and see how it comes out
vizard2605 is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Home - Archive - Top