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| Filipe Dal Gallo Join Date: Jan 2004 Location: São Paulo, SP - Brazil Age: 21
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Rep Power: 0 ![]() | Jail ok, ive been working on this for a day now, it's a jail scene, it's almost finished, i just have to play around with the lights, add some more, and also work on the checker and ground textures, just add some more realism...
__________________ | Filipe Dal Gallo | Graphic Designer |
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| Filipe Dal Gallo Join Date: Jan 2004 Location: São Paulo, SP - Brazil Age: 21
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Rep Power: 0 ![]() | yes, i'm going to lighten it up a bit, actually i'm rendering it now, stand by for the revised render!!! i just have one question, after you people see the new one, i had some problems with the area shadows of the lamps on the wall to the right, when i put the shadows to Area, they just don't appear at all!! it's just like turning off the shadows!! i can do area shadows with the rectangle and disc area from brazil light, but i can't do it with an omni!! any ideas what might be wrong?
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| Filipe Dal Gallo Join Date: Jan 2004 Location: São Paulo, SP - Brazil Age: 21
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Rep Power: 0 ![]() | ok, here's the updated version, still some dark spots to cover, but i'll do that, also, i need to fix the lamp's area shadows... i added area shadows to the lights coming from outside the building, so the shadow from the balcony casted on the ground gets a nice fade effect and last, the checker texture, add some dirt to it. thx for all comments!
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| Filipe Dal Gallo Join Date: Jan 2004 Location: São Paulo, SP - Brazil Age: 21
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Rep Power: 0 ![]() | ok, here's the update, added a few lights, but still too dark on the left entrance... but i added dirt to the checker texture, removed all the bumpiness of the walls, added some bloom to the outside light and glow to the lamps, but i think there's too much on them... i'm still trying to fix the lamp shadows too and i lowered the specularity of the wall too! hope it's better!!!!
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| Filipe Dal Gallo Join Date: Jan 2004 Location: São Paulo, SP - Brazil Age: 21
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Rep Power: 0 ![]() | another update, hope this is the last one before the final render!!! softness on the lamp shadows are now corrected, left entrance is now lit and the sun bloom and lamps glow are now smaller, the final render will be in widescreen!!!! thx for C&C
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