Go Back   Community for CG Artists > Critiques and Help > Work in Progress 3D > WIP: Transport

Reply
 
LinkBack Thread Tools
Old 08-30-2008, 02:19 PM   #1 (permalink)
Registered User

 
Join Date: Aug 2008
Age: 19
Posts: 54
Thanks: 0
Thanked 2 Times in 2 Posts
Rep Power: 1 ice_killer is on a distinguished road
xanavi nismo gt r special edition [WIP]

Hey all,

i started today working on my first 3d car. i hope you guys like it and can help me out and point some bad points out

[imgr]http://www.plaatjesupload.nl/bekijk/2008/08/30/1220114894-260.jpg[/imgr]

[imgr]http://www.plaatjesupload.nl/bekijk/2008/08/30/1220114894-261.jpg[/imgr]

[imgr]http://www.plaatjesupload.nl/bekijk/2008/08/30/1220114894-272.jpg[/imgr]


ice
ice_killer is offline   Reply With Quote
Old 08-30-2008, 03:57 PM   #2 (permalink)
SkoleSlasken
 
minimus's Avatar


 
Join Date: Dec 2004
Location: Norway (Trondheim)
Age: 18
Posts: 2,592
Blog Entries: 4
Thanks: 10
Thanked 60 Times in 57 Posts
Rep Power: 6 minimus is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Low-Poly Modeling Award Speed Modeling - Best Concept Model Speed Modeling - Best Traditional Model 
Total Awards: 11

Send a message via AIM to minimus Send a message via MSN to minimus
well the wire doesnt look so good. first of all its way to high polycount. you should start low and then add more loops later when you need more detail.
and the weel cap is way to flatt and alsow there is it to many polys.

but its a good start to be your first car :) i can remember my first time, it was a mess ^^
__________________
Det som ikke dreper deg gjør deg stærkere :thumbsup:


Norge
minimus is offline   Reply With Quote
Old 08-30-2008, 06:35 PM   #3 (permalink)
Registered User

 
Join Date: Aug 2008
Age: 19
Posts: 54
Thanks: 0
Thanked 2 Times in 2 Posts
Rep Power: 1 ice_killer is on a distinguished road
Quote:
Originally Posted by minimus View Post
well the wire doesnt look so good. first of all its way to high polycount. you should start low and then add more loops later when you need more detail.
and the weel cap is way to flatt and alsow there is it to many polys.

but its a good start to be your first car :) i can remember my first time, it was a mess ^^
ok so i can beter restart ? its my first try on cars i normaly do choppers

like the CH-47 Chinook link >> (keep in mind its for the Bf2 engine it wont allow mutch pmore poly >>[Vehicles] Helicopter - Chinook - Project Reality Forums
ice_killer is offline   Reply With Quote
Old 08-30-2008, 07:31 PM   #4 (permalink)
SkoleSlasken
 
minimus's Avatar


 
Join Date: Dec 2004
Location: Norway (Trondheim)
Age: 18
Posts: 2,592
Blog Entries: 4
Thanks: 10
Thanked 60 Times in 57 Posts
Rep Power: 6 minimus is on a distinguished road

Awards Showcase
Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Low-Poly Modeling Award Speed Modeling - Best Concept Model Speed Modeling - Best Traditional Model 
Total Awards: 11

Send a message via AIM to minimus Send a message via MSN to minimus
ye i would restart. will just give you more practise to so its a positive thing.

I like the helicopter, but dint find any wire frames of it.

but about the car. try make it low poly then add more and more details as you go. and try use the nurb smooth inside editable poly to check you mesh while you model to see what works and what not :)
__________________
Det som ikke dreper deg gjør deg stærkere :thumbsup:


Norge
minimus is offline   Reply With Quote
Old 08-31-2008, 08:18 AM   #5 (permalink)
Registered User

 
Join Date: Aug 2008
Age: 19
Posts: 54
Thanks: 0
Thanked 2 Times in 2 Posts
Rep Power: 1 ice_killer is on a distinguished road
Quote:
Originally Posted by minimus View Post
ye i would restart. will just give you more practise to so its a positive thing.

I like the helicopter, but dint find any wire frames of it.

but about the car. try make it low poly then add more and more details as you go. and try use the nurb smooth inside editable poly to check you mesh while you model to see what works and what not :)
ok will do. they lead dev did not post any waire frame sinds it jsut a show of topic i can ask if im allowd to post here some wireframe but tbh i dont think they will give permission
ice_killer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

High Quality 3D MODELS Store