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Old 01-18-2009, 08:58 AM   #1 (permalink)
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[WIP]SH-3H Sea King

hey guys,

The MB and MAN are now in Dev hands . so no worries for that

so my next project will be the SH-3H Sea King (yea like helicopters )




this shut give you guys a global idea of the chopper
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Old 01-18-2009, 09:52 AM   #2 (permalink)
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cool. can't wait to see the progress.
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Old 01-18-2009, 10:07 AM   #3 (permalink)
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thanks :


first wip
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Old 01-18-2009, 11:01 AM   #4 (permalink)
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i cant wait either im sure it will look great!
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Old 01-18-2009, 02:05 PM   #5 (permalink)
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thanks ill get up some more screens to night
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Old 01-18-2009, 04:20 PM   #6 (permalink)
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new wip
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Old 01-18-2009, 05:02 PM   #7 (permalink)
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NIce! Keep the updates coming :-)
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Old 01-18-2009, 05:11 PM   #8 (permalink)
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lookin really good so far
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Old 01-21-2009, 10:38 AM   #9 (permalink)
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thanks,


yet a again a new WIP
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Old 01-21-2009, 11:14 AM   #10 (permalink)
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hey pal, do a render ov the model alonw n post dat here, will gv a better idea :) nice 1 btw...
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Old 01-21-2009, 01:21 PM   #11 (permalink)
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Quote:
Originally Posted by shashanks18 View Post
hey pal, do a render ov the model alonw n post dat here, will gv a better idea :) nice 1 btw...
off course i can post a smooth render but i *personly* think that you wont see then a lot of errors in the mesh, but i can see if i can find a way to render a clay and wire in 1 and also post that 1


any way ill post a smoot render specely for YOU
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Old 01-25-2009, 04:08 PM   #12 (permalink)
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what here happend




that had to be a fancy render of perspectieve view ...


and a atachd images show the WIP
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Old 02-04-2009, 04:02 AM   #13 (permalink)
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One of the ways I like to make a wire frame image with a solid mesh behind it is by clicking on one of the move direction gizmos while holding shift down to copy it (but not moving so it stays in place). Then creating a plane material that has the 'wire' parameter checked in the 'shader basic parameters', and applying that to one of the models. Keep a normal shader on the other model. Then right click the model with the normal material and select the box next to scale. Take the 'offset world' % down .1. Anywho thats a long way to do it. Yours works to and I'm sure theres better ways to create a render then that, but its what I know. Hope it helps some.

But yeah that sea king is looking really nice so fat. Do you plan on creating a back drop for it in 3d or compositing into a photo?
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Old 02-04-2009, 07:31 AM   #14 (permalink)
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looks good so far...
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Old 02-04-2009, 11:03 AM   #15 (permalink)
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Not mutch to say about it yet. soundsl ike a big project :) good luck.
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