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| | #1 (permalink) |
| Registered User Join Date: Aug 2008 Age: 23
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Rep Power: 4 ![]() | [WIP]SH-3H Sea King hey guys, The MB and MAN are now in Dev hands . so no worries for that ![]() so my next project will be the SH-3H Sea King (yea like helicopters )![]() ![]() this shut give you guys a global idea of the chopper ![]() |
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| | #11 (permalink) | |
| Registered User Join Date: Aug 2008 Age: 23
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Rep Power: 4 ![]() | Quote:
any way ill post a smoot render specely for YOU ![]() | |
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| | #13 (permalink) |
| Registered User Join Date: Feb 2009 Age: 27
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Rep Power: 0 ![]() | One of the ways I like to make a wire frame image with a solid mesh behind it is by clicking on one of the move direction gizmos while holding shift down to copy it (but not moving so it stays in place). Then creating a plane material that has the 'wire' parameter checked in the 'shader basic parameters', and applying that to one of the models. Keep a normal shader on the other model. Then right click the model with the normal material and select the box next to scale. Take the 'offset world' % down .1. Anywho thats a long way to do it. Yours works to and I'm sure theres better ways to create a render then that, but its what I know. Hope it helps some. But yeah that sea king is looking really nice so fat. Do you plan on creating a back drop for it in 3d or compositing into a photo? |
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| | #15 (permalink) |
| SkoleSlasken ![]() | Not mutch to say about it yet. soundsl ike a big project :) good luck.
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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. so no worries for that 
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