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Old 08-24-2009, 12:36 PM   #1 (permalink)
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Wip: Lada Nova

Hello guys, im new to this forum and im working on a Lada for a Battlefield 2 mod atm.
so far i got the outside almost done, hope i can get some critics here
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Old 08-24-2009, 02:01 PM   #2 (permalink)
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If you want to include it in game, you have commited one big mistake. You tried to show small deteils by polyygons, it's prohibit in gamedev. all deteils you can show by texture
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Old 08-24-2009, 03:18 PM   #3 (permalink)
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if you mean those notches on the engine hood and side i thought about the reflections when i made those
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Old 08-24-2009, 11:47 PM   #4 (permalink)
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Model with uvw map are now done so far. Im starting with the diffuse 1024x2048 texture now
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Old 08-25-2009, 03:35 AM   #5 (permalink)
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look at image. Try to show deteils by textures. not polygons
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Old 08-25-2009, 02:46 PM   #6 (permalink)
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alright i rendered those small details to a normal map and removed them from the mesh. outside is finished with texturing and inside too almost. the wheels are placeholders and without them i got 4900 triangles
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Old 08-26-2009, 03:46 AM   #7 (permalink)
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when i worked at gamedev indastry i couldn't understand same neccesaries. They fought for each polygon :)
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