| | #31 (permalink) |
| 3Dmax--- sent from above | man those light in the front REALLY looks realistic !!! the Blue Color i liked alot too :D Waiting for more pics :D By the way , what is that HDRI test ? , and i need help to be making that nice textures too the car ,,, u could Check out my post ; the Auston martin, on Work IN progress progress... :D thx If its ok , i would very like you to send me that texture in .mat and the recourses for it :D on my e-mail Anton_mansson@msn.com ( if the Car is MAde in 3dMax ) I would be very very happy :D it Look Great :D |
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| | #32 (permalink) |
| Registered User Join Date: Jan 2004
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Rep Power: 5 ![]() | Test Rendering xhurleyx : Thanx for reply once again, no problem with ur comments, keep sending ur comments :) aniton : Thanx for comment man, well i will send the materials soon, i m planning to make nice tutorial on it.:D Here is update, i was trying to relax , so i plan to test few renderings, here is test |
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| | #43 (permalink) |
| Registered User | How do you get that excellent realistic reflection. I try and try, but I can't get mine to work right. It's either too dark or too bright. It doesn't look bad, but my materials don't look real. What settings do you use? By the way, fantastic model.
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| | #44 (permalink) |
| Registered User Join Date: Jan 2004
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Rep Power: 5 ![]() | Chris_thecarguy : Thanx for ur comment man, well i use falloff map both at diffuse and reflection map, and normally use HDRI with low value setting, and add sky light to increase the light of scene, got it, or not, if not tell me i will post small tutorial related to carpaint material problem:) well i think interior is detailed enough, so i m moving on to serious material stuff, here is update. Keep sending ur comments |
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