| | #1 (permalink) |
| Registered User Join Date: Jul 2007 Age: 20
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | I got a few people together and were working on getting a bunch of scifi models together for a small movie. Here's what im working on its a Battleship 120in main cannon 24in secondary cannons and 6in anti-aircraft guns. only about 30% done with it. I've been using 3ds max for about 4 1/2 years now. ![]() ![]() |
| | |
| | #6 (permalink) |
| Registered User Join Date: Jul 2007 Age: 20
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | kinda big update. finished the modeling part and mapped the whole thing out and am currently texturing it. http://img464.imageshack.us/img464/4493/01mt2.jpg http://img115.imageshack.us/img115/1695/box02nc6.jpg http://img461.imageshack.us/img461/7869/panels02bo4.jpg |
| | |
| | #7 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
Posts: 2,592
Blog Entries: 4 Thanks: 10
Thanked 60 Times in 57 Posts
Rep Power: 6 ![]() | haha no offend but do you really need 6in anti-aircraft guns inn space :P hehe....and secound it must then be anti-space craft guns :P hehe good modeling maybe a bitt hard inn the edges but. keeping low poly is keeping low rendertime ;)
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge |
| | |