| | #1 (permalink) |
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | Well guys, after my first attempt at modelling a Peugeot 206 WRC, I did lots of research and found lots of pictures of the 206. I realised that it would be best to model the car in separate sections rather than modelling it as one object (polygon modelling) as i did before. These were modelled using Brazil and 3ds max 5.1 |
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| | #4 (permalink) |
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | Re: Re: Re: Peugeot 206 WRC 3rd attempt And a screenshot showing the doors open. I would like to render this using HDRI but I'm not sure how to set it up. Can someone help me or show me a good tutorial to render cars using HDRI Thanks! |
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| | #6 (permalink) |
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | Thank you! :thumbsup: Maybe you can help me, I'm trying to render it in a cool rally scene do you know how to get the car to reflect a background image if I choose one in the enviroment tab? or maybe your you can tell me your way of doing it thanks! |
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| | #9 (permalink) |
| Registered User Join Date: Apr 2004 Location: USA Age: 23
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Rep Power: 5 ![]() | i have a suggestion. if for reflection you are using raytrace, in its parameters it has place to change the type of reflecting, from background to a color or to a pic. so choose pic type and select the map that you want for your reflection(spherical type works good in this situation). hope could help. and if you didnt understand exactelly or you are using reflect/refract map say. |
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| | #11 (permalink) | ||
| Registered User Join Date: May 2003
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Rep Power: 0 ![]() | Quote:
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| | #14 (permalink) |
| Registered User Join Date: Nov 2004
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Rep Power: 0 ![]() | the pug hi, im new to 3d and decided to model up a peugeot 206 2003 wrc. im trying to model up the monte carlo marcus gronholm car. i want to detail as much as i can, i have been working on this car for 3 months now. roughly 3 hrs a night. ummm feel free to comment. Richard how did you decal up ur car? im having problems with using uvw unwrap or textporter. when i use textporter the mapping is either stretched too long or too high. aynways this is my model of what reference i could find on the net. cheers |
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| | #15 (permalink) |
| Forum Moderator ![]() | hey RichardK! great car man! i love the modeling work (i wish i could model cars lol). i dont know what to say, other than great work! keep it up :D
__________________ X E R O : M E D I A Available for freelance artwork (2D.3D.Animation) Contact me at: xeromedia@live.com |
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