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| Registered User | Nissan R34 Skyline (w/ tommy kaira) This is the Nissan Skyline with a tommy kaira bumper. I have worked on this for a couple months, this is my first car i've ever done myself. It was modelled in Rhinoceros 2.0. It looks rough between body panels. I got stressed with this so i havent done much more to it lately. If anyone has suggestions or comments, please post them. If anyone who has Rhino wants to play around with the model, i'll send it to you. I could also export it as 3ds if you want. |
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| sKavenger or DIE Join Date: Oct 2003
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Rep Power: 6 ![]() | You picked a very hard car to model, and even though the front looks very good, you made a lot of bad choises about you body surfases,. I would sugest completly redoing sides of the car and the top with windows. My advise on sides is NOT to make door seperatly, but rather make the whole side and then split the doors out of them,. Same with the top, make the whole upper part of the car and then split windows and trin out of it. It is very hard to explain what I mean, but I also sujest you work with big surfases and then split smaller things out of them in general, exept for cars like Audi TT. If you ask spesific questions I will try to help. |
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| Registered User | Yea i do understand what you mean. I was actually going to try it that way from one piece, but i actually thought it would be harder to do; especially in the rear quarter panels area where that "rib" or whatever is. That part is three surfaces. I think i will start something a little easier like a VW beetle or Audi tt or something. When i restart the skyline, do i start from one entire piece then split everything? Or do i do the sides in one piece, then the top, etc? And one more question, how do you make each body panel have that slight gap between them? (that adds a lot of realism) Do i use "offset" or something? I will probably have more questions later, but i wont ask too many for now. Thanks. |
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| | #6 (permalink) |
| sKavenger or DIE Join Date: Oct 2003
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Rep Power: 6 ![]() | I think that for this car it would work and be easier if you make the whole lower part in one piece, and the upper body(roof, windshild, sidewindows. whole that part) in the other piece, but i might be wrong I need to look at the picture of this car first. And for the second question, No no no, don't use offset, thats long and will probably fuck up a milion time, what I would sugest is after you split the part you want to have li gaps with the rest of the body, extract it's border curve are pipe it to about the size you want the gap to be, and split the body and the door with that pipe, delet the pipe and little splited pieces. Now extract the border of both edges that will the the gap between them, extrude those curves so it kind of makes surfases thick, join each extrude to the part of the body it's connected to and fillet the edges. Now you should have nice gap between parts with nice rounded edges(most of the time filleting edges doesnt work for me, if it doesn't work for you too, just tell me and I will help you with it ) |
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| Registered User Join Date: Apr 2004
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Rep Power: 0 ![]() | The fillets Now you should have nice gap between parts with nice rounded edges(most of the time filleting edges doesnt work for me, if it doesn't work for you too, just tell me and I will help you with it ) Could you explain to me and all the others who want to know how you solve this problem? I can never get my fillets right :-( |
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| | #8 (permalink) |
| sKavenger or DIE Join Date: Oct 2003
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Rep Power: 6 ![]() | Extract a cureve from the leage you want to fillet, join all the curves if there is more than one , sometimes you have to rebuild(comand) the curve after doing that, now pipe it to the size you want the fillet to be. Now split all the surfasas that make the edge is made of, delet all little splited surfasas. Now use blend surfas command to blend both sides togather. Now you have somthing that looks like a nice fillet. (Try using the last blend a few times because if you select the edges in the wrong order it fucks up) . When I make a car I do this to every sharp edge on the car, and it's probably the most time consuming part. |
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