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Old 03-08-2006, 11:05 PM   #1 (permalink)
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Nissan 350Z

Here my first attempt at modeling a car the right way. If you haven't seen my previous work check this out.

Ferrari 550 Marenello Custom (n00b)


It's not done but I though I could get a review before I continued if I need a lot changed.


Last edited by Xer0123; 04-14-2006 at 10:57 AM..
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Old 03-09-2006, 09:47 AM   #2 (permalink)
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Huh. . . I guess I see that my topic was moved from the beginners gallery I thought I was a beginner and should start posting there?
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Old 03-12-2006, 03:08 PM   #3 (permalink)
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Here are some more renders.

Last edited by Xer0123; 04-14-2006 at 10:56 AM..
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Old 03-13-2006, 08:01 AM   #4 (permalink)
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Still many problems with mesh.
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Old 03-13-2006, 12:38 PM   #5 (permalink)
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i think it looks like a good start. just keep modeling and it will be great :thumbsup:
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Old 03-20-2006, 09:20 PM   #6 (permalink)
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More renders this time including some material...



Last edited by Xer0123; 04-14-2006 at 10:52 AM..
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Old 04-09-2006, 04:55 PM   #7 (permalink)
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Been a while

It's been a while since I updated my 350Z work but I decided to post some more shots for critique so any comments would be greatly appreciated. This 350Z was re-modeled from scratch.

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Old 04-09-2006, 09:01 PM   #8 (permalink)
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New

Here's the shot. . .

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Old 04-11-2006, 06:00 PM   #9 (permalink)
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getting better. take a closer look at the wheels and rims(more details). the window frames and it is somthing with that door that looks wierd maybe it's just me :P
keep working like to see more updates from that car.
and you say it's you first atempt of making a real car. then i think you make a great job so far.
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Old 04-11-2006, 07:38 PM   #10 (permalink)
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Hey Xer; Nice work so far, I like it.

Which software and which modeling tool are you using to make this car?

If it is poly modeling, Can you post the smoothed and the unsmothed mesh so we can see how the problems are?

Critical parts I see in your model:
-The roof
-Behind the front wheel
-The side windows
-The door

Keep it up.
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Old 04-11-2006, 07:50 PM   #11 (permalink)
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Thanks

Thanks guys for all your comments I am using MAX7 and I modeling using POLY modeling. for my modeling and yes this is my first attempt at modeling a car the right way as I say. I have only been using max for about 10 months now so I am always quick to ask questions haha. My computer is acting really strange and when I try to render anything now it says in the rendering window "Current Task: Transforming Vertices" and locks up my computer and boost my PC's memory usage to 100% so I am going to restart my PC and try again.

Also I would like to know how do I create these gaps between the door and the body and other parts of the car like I circled in this brilliant 3d image?

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Old 04-11-2006, 08:40 PM   #12 (permalink)
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I hope this is what you mean

I hope this is what you mean when you said unsmoothed. . . I am new to all of this so bare with me haha.

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Old 04-12-2006, 01:50 PM   #13 (permalink)
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Old 04-12-2006, 06:12 PM   #14 (permalink)
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Ok

Okay I'll try fixing these things up and thanks for your help. My Max7 is still being uncool as it is locking my computer up but I will try to find a fix for that. Does anybody know how to answer my previous question.
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Old 04-12-2006, 11:05 PM   #15 (permalink)
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Arrow

Extracted from the VAZ 2109 tutorial made by kazus:

"Part of work for today-stitches.
A lot of days ago I read Rub's tutorial about making of car stitches.I you his technology in all my cars.
So, lets begin.
1. Select edges
2. Use chamfer with chamfer amount 1.0
3. Select created after chamfer polygons
4. Extrude them for a -0,5 for four times.
5. On some corners edges must be chamfered again.
Watch this pictures"



Original post: 03-04-2006, 03:07 PM by Kazus

look this thread

WIP Tutorial- Modelling of VAZ 21093

Hope this helps. :thumbsup:
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