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| Registered User Join Date: Mar 2003
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Rep Power: 0 ![]() | My first car... what method shall i use? Heya, I'm going to start my first (proper) car model in 3DSMax and i would like to know what method i should use to create it. I've tried nurbs modelling an Audi TT but i couldn't get the fender / side of the front to look right . I had a small go at box modelling but i got massive problems when i chamfered some edges and then tried to mesh smooth.. So i was wondering what method you people think i should use to create a very high quality car render? I'd appreciate links to tutorials on the methods you suggest *Also* Any suggestion for a car i can model that isn't too complicated.. but is modern and sleek? Regards, Rob. |
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| | #3 (permalink) |
| Registered User Join Date: Mar 2003
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Rep Power: 0 ![]() | Cool thank you :) Is it possible to mix and match techniques? For example i have the hood (bonnet) of my Audi TT made well in Nurbs.. but i can't get the side panel and fender to become smooth (always has a big crease in it).. so is it possible to make a seamless panel with Nurbs and Poly Modeling? Regards, Rob. |
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