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| | #6 (permalink) |
| Registered User Join Date: Feb 2008 Location: Czech republic, Zlín Age: 16
Posts: 254
Thanks: 3
Thanked 16 Times in 15 Posts
Rep Power: 5 ![]() | So today i didn't feel like model ing so i modeled like 30mins, but some progress happened @amek : Oh yeah i will post the wire. PS : I have collapsed the hoods turbosmoth so i cant post it without smoothing. |
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| | #11 (permalink) |
| Registered User Join Date: Feb 2008 Location: Czech republic, Zlín Age: 16
Posts: 254
Thanks: 3
Thanked 16 Times in 15 Posts
Rep Power: 5 ![]() | I have one question. It's not anything about this mustang, but i just didn't want to open a new thread for it so i am asking here. I am not to good texturing, but i want to add some scratches and rust or something like that to one of my textures, but i have no idea what map to i should use. If a specular a normal or whatvever. And so i would be happy if someonme could give me a link to a tutorial or just explain it .Thanks EDIT : Oh yeah and i use 3ds max 2008 with vray. Last edited by Honzik; 05-02-2009 at 02:48 AM.. |
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| | #12 (permalink) |
| Registered User Join Date: Feb 2008 Location: Czech republic, Zlín Age: 16
Posts: 254
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Rep Power: 5 ![]() | Hi guys, so i am sending updates i did today. Tomorrow i will maybe send more. Maybe. Last edited by Honzik; 05-01-2009 at 06:05 PM.. |
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| | #15 (permalink) | |
| Registered User Join Date: Feb 2008 Location: Czech republic, Zlín Age: 16
Posts: 254
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Thanked 16 Times in 15 Posts
Rep Power: 5 ![]() | Quote:
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