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Old 02-28-2007, 08:01 PM   #1 (permalink)
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Machine

Haven't decided where to go with this yet... gotta go somewhere though.

The cylinders that are just kinda chillin on the sides (groups of 6) are going to eventually be soft body cords.

Maya 7 and MR.
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Old 03-01-2007, 06:57 PM   #2 (permalink)
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update

It's getting difficult coming up with the details.. ;)
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Old 03-05-2007, 10:16 AM   #3 (permalink)
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clean modelling dude..keep it up.. ;)
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Old 03-05-2007, 10:27 AM   #4 (permalink)
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What's this????Can u tell me what's its fuction??
But the model is nice. :)
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Old 03-05-2007, 07:41 PM   #5 (permalink)
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Update 3

thanks guys...

it's eventually going to be some sort of robot ... machine... somethin'. It's fun not having a plan of action.

any ideas you might have for an "ankle" joint? I'm thinkin about having it be a ball joint considering that would allow for the most range of free motion, but not sure that it would be strong enough for something like this (if it were real...) I'm open to ideas.

*hint hint*
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Last edited by phix314; 03-05-2007 at 07:44 PM.
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Old 03-06-2007, 07:08 AM   #6 (permalink)
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I see.So do u want to make the texture 4 it?? It'll be very nice. :)
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Old 03-07-2007, 04:37 PM   #7 (permalink)
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oh yea. it'll be all textured and whatnot when it's either completely done or I might texture as each piece is completed.
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Old 03-07-2007, 06:05 PM   #8 (permalink)
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Update

I think I've honed the primary layout. Now onto the ankle joint and lower leg.
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Old 03-08-2007, 01:41 AM   #9 (permalink)
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Update. I have the idea of how I want the ankle to work, shown here. I need to, and will, add some small, low detail support toes on the back hopefully tomorrow and also get crankin' on the lower leg.
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Old 03-08-2007, 08:27 AM   #10 (permalink)
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wow!!!
U'R geat, it's very nice the model. :)
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Old 03-08-2007, 04:41 PM   #11 (permalink)
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Thanks man. :)



-update-

I'm happy with it so far. Gonna take a lunch break and work on getting the leg in order.
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Old 03-08-2007, 05:10 PM   #12 (permalink)
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it's perfect! keep it up! there are so much details...
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Old 03-08-2007, 07:54 PM   #13 (permalink)
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big thanks e... :)



this is a sloooow process for sure. anyways, here's the last update for the night.



catch everyone tomorrow!
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Old 03-10-2007, 12:48 AM   #14 (permalink)
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I'm not sure about this design... but I'll work on it later. Modeling this thing isn't a problem, it's the freakin concept that is givin me a bad time. Anyway, lemme know what you think.

I think I need to start upping my FG number and messing with the filter size... as you can see some of the edges are a little funky, and I know it's not the alias settings. Yaaaay for render times!! :eek:


S
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Old 03-11-2007, 02:09 PM   #15 (permalink)
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how do you come up with this stuff?! i couldn't imagine something so complicated in hundred years! do you sketch for yourself or do you just improvise?
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