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| | #1 (permalink) |
| Senior Junior Join Date: Oct 2003 Location: Rio de Janeiro, Brazil Age: 53
Posts: 56
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Rep Power: 9 ![]() | Hudson 1949 Commodore Six Hello all, I've started another American classic. Polymodeled in Max 5.0 as usual. The wire: The clay: Thanks for watching. |
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| | #4 (permalink) |
| Senior Junior Join Date: Oct 2003 Location: Rio de Janeiro, Brazil Age: 53
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Rep Power: 9 ![]() | Thanks Millies and Halo. The chrome texture is very simple: Diffuse color=black, reflection=VRayMap. Reflection is set at 90%. Overhead the model is a big self-illuminated white plane. The model is set on a flipped huge chamfered box, open at the camera side. No lights yet on the scene but VRay's overriding environmental lighting. (The headlight glass will not be chrome) Very busy week but i hope to work on it and post updates soon. |
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| | #8 (permalink) |
| Senior Junior Join Date: Oct 2003 Location: Rio de Janeiro, Brazil Age: 53
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Rep Power: 9 ![]() | Thanks again. Good blueprints and references can be found at smcars.net. Worth registering and searching for them. There is a photo blueprint of a 1959 Cadillac convertible. Update: parking and taillights, door handles. |
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| | #14 (permalink) |
| Senior Junior Join Date: Oct 2003 Location: Rio de Janeiro, Brazil Age: 53
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Rep Power: 9 ![]() | Thanks. The carpaint is: Diffuse: 100% falloff map Reflections: 25% VRayMap (could be ordinary Raytrace tho) Updates: dashboard and much tweaking aft. ![]() ![]() |
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