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Old 12-05-2008, 03:40 PM   #1 (permalink)
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Honda Civic TypeR Street Mod - mikeab7925

i decided to do a Honda Civic as that is what i drive. although i drive a 4th generation civic and this is modeled on 7th. overall i want to make a modified 7th gen SI type-R Civic. this is gonna take some time as i'm a rookie and never done something like this. so if your keeping track or helping, please be patient. any constructive criticism or words of encouragement are welcome.

i just started this today and as of now i have the frontend minus the hood. i will post more later.

here is the first update:
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Old 12-05-2008, 03:44 PM   #2 (permalink)
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sorry i posted this here. i was unable to put it in the WIP forum. it says i don't have the permissions.
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Old 12-05-2008, 04:41 PM   #3 (permalink)
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update 2: added the hood
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Old 12-05-2008, 08:24 PM   #4 (permalink)
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update 3: i'm keeping the design basic until i can see the body as a whole. so the mesh is pretty sloppy still. please pardon.
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Old 12-05-2008, 10:55 PM   #5 (permalink)
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update 4:
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Old 12-06-2008, 04:04 AM   #6 (permalink)
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update 5:
i have a couple things yet then i want to clean up the mesh and cut my hood and doors out.

question. how can i add a smooth modifier without losing my major lines? like around the lights, doors, windshield, etc.? do i have to chamfer the edges?
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Old 12-06-2008, 04:23 AM   #7 (permalink)
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That's very good for a beginner. However, my suggestion / advice for you is, you should add another parallel and very close 'line' at edges that you want them to be sharp if you want to use meshsmooth / turbosmooth. So far so good, keep it up :)

Thanks.

Note : You seem to model quite fast. I'm always taking my time when doing something (that's why my entry for TUSC is still in progress (after all, what's the purpose of 'endless challenge' if we don't take our time to do the scene?)
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Old 12-06-2008, 11:18 AM   #8 (permalink)
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thanks Need_Help. i'm modeling this fast just to get to the point where i can look at the body and see what lines i should have created and what lines are good. this is kinda a rough draft for me. after i get the last couple things i wanted and i start to clean up my mesh you'll see this project slooooow down quite a bit.
thanks very much for the reply.

i will post the last of the rough modeling here in a bit.
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Old 12-07-2008, 06:57 AM   #9 (permalink)
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sorry i posted this here. i was unable to put it in the WIP forum. it says i don't have the permissions.
hmmm, very strange but I moved your topic to correct subforum ;)
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Old 12-07-2008, 10:45 AM   #10 (permalink)
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thanks for the move Raider.

on another note. i'm trying something different. i will post my works later today. i didn't like how the lower part of the car turned out because of the way i modeled around the wheel wells. it threw off the bumpers.
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Old 12-07-2008, 06:40 PM   #11 (permalink)
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update 6:
i cleaned up the mesh a bit. the lower part of the bumper is what i updated. next i will work on cleaning up the upper part of the bumper and hood.
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Old 12-07-2008, 07:29 PM   #12 (permalink)
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looking good so far
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Old 12-08-2008, 03:33 AM   #13 (permalink)
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update 7:
did some work to the upper front bumper. did some work to the hood. started some work on the front fender.

next update some more work to the front fender. work on wheel well and door. maybe some to the side skirts.

question. is there a way i can cut a line down through a row of selected polys without cutting using verts? lol not sure if that'll make sense. lol
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Old 12-08-2008, 07:30 AM   #14 (permalink)
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hey mikiiii well good job dude for the first timer its damn good the extruded front bumpr is also gud
i clearly undstand ur question but as i get it i can say select the edges and use connect tool
well i dont knw whether this will help u ?
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Old 12-08-2008, 07:32 AM   #15 (permalink)
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and always chamfer is the best modifier for car modeling and using edge constraints and connect edge tool and shell modi
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