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Old 02-20-2004, 05:10 PM   #1 (permalink)
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first 3dsMax car

It's a 350z, i saw another on this same forum i wish mine were that good :(

anyways here are some pictures @
http://firedragon.no-ip.org/3d%20models/350z/

I know the splines are a little messy.

I was wondering how to make some parts more ridged because when i put on the meshsmooth the car looks more like an audi TT then a 350z.

It was all done with polymodeling.
Is spline modeling better or just preference?

Tips, comments, anything would be appreciated, thanks.

Last edited by ironiC; 02-20-2004 at 05:12 PM.
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Old 02-20-2004, 06:30 PM   #2 (permalink)
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Car

In order to keep edges from smoothing too much just chamfer them. The model looks very good, but for the renderer you should pick a brighter color, because with the shade of blue you have right now we can hardly see the car. Post progress!
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Old 02-21-2004, 12:35 PM   #3 (permalink)
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cool

nice first car
i am working on my firs car too
and Marduk is wright chamfer the edges helps alot
can you if you can pm me the Blue prints of the car?
i cant find any plz?
thx good job on the car keep it up :)
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Old 02-21-2004, 04:56 PM   #4 (permalink)
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np i'll send you the blueprints, they're all on this site though.. http://www.onnovanbraam.com/index.php?m=home

I redid all the detailing with chamfer here are the new pictures..







Also how do you do the detailing like the lines around the door?
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Old 02-22-2004, 06:56 PM   #5 (permalink)
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Thnx for the comments and the help

I'm having some problems with my door outlines, what i did was detached the door faces, then extruded the edges around the door and the door hole, then chamfered the door's edges and the door hole's edges, but they don't come out even and look really bad, please help

This edge here looks a little strange:


Another view:


Also the edges or cuts do not look even all the way around the doors

I'm also having some problems on this chamfered edge
The chamfered edge does not last all the way to the end of the chamfered edge I made, it just starts to blend into the rest of the body till it disappears
This is what it looks like:


It is chamfered, but it's not really visible unless u zoom in a lot
This is what it looks like w/o the edge smooth:




After all of there problems i did have some progress, i cut out a vent hole lol, that's about it... :(

(bah i just saw the error on the headlight, i'll fix it later)

Last edited by ironiC; 02-23-2004 at 02:20 AM.
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Old 02-24-2004, 03:13 AM   #6 (permalink)
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well when i create new faces it creates these edges that get all messed up when i aply the mesh smooth, but when you extrude faces it creates faces but there are like invisible edges that aren't outlines in white, is there a way to create those with create face?


here are some dumb dimples :togo:


here's the mesh
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Old 02-25-2004, 01:35 PM   #7 (permalink)
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thx for the bluep and w/ the last pic i think you should tern the edjes it might work
and you should make the interrior of the car firstjust the outlines of the inside of the ca if you gona make a see through glass thnen you should do it
and did you make the door smaller before you extruded it and then chamfer it might help
sorry for spelling
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Old 02-25-2004, 01:36 PM   #8 (permalink)
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and y is the door is so mest up?
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Old 02-28-2004, 11:05 PM   #9 (permalink)
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for lots of blueprints of cars go to www.suurland.com he has many of them
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