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Old 10-25-2004, 10:57 PM   #16 (permalink)
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:)

na jo hasznald ezt: crunchimuncher@yahoo.com
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Old 11-04-2004, 06:27 AM   #17 (permalink)
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Quote:
Originally Posted by Levente
HI !! Im very interested in modelling cars. i just cant complete any tutorials . i have used max since 3 years but i did not really modell anything i only did some logo design and easy stuff but i know the some basics of the program.
i imported the 4 views of the car in max in the viewports, and i started the left view to draw the basic curves with shape but i dont get it how it will be 3d ? i mean if i complete the curves on the left view with the shapes i only get a 2d line car. anyone can help me about this ? plzplz :cry:
Follow the tut. Levente posted. For 2 years also I wasnt proper modelling. Read many tut's and discovered 3 ways of doing a car. Patch, Poly and Spline modelling.

http://server5.uploadit.org/files/Studio-Testa.jpg

For a while I had the wrong mind set. I was modelling parts at a time. Then I decided to put the effort in and model one giant mesh and edit it down, using Polygon modelling and MeshSmooth. ^^ that is where im at.

Becuase the Testarrosa( http://www.carzunlimited.com/other/f...tarossa_02.jpg) is actually a hard shape im gonna try summit less complee untill I make one complete model with detail and all.
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Old 11-04-2004, 06:35 AM   #18 (permalink)
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Heres is the current scene. http://server5.uploadit.org/files/Studio-wire.jpg One thing I wish I did was not use Viewport background and go with a plane+ ref images(plan, side and front) show texture option.

I think I might re-do eventually, but first Im off to find a simplier car shape and start again.
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