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| | #1 (permalink) |
| Registered User Join Date: Oct 2004
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Rep Power: 0 ![]() | Car Modellling Help HI !! Im very interested in modelling cars. i just cant complete any tutorials . i have used max since 3 years but i did not really modell anything i only did some logo design and easy stuff but i know the some basics of the program. i imported the 4 views of the car in max in the viewports, and i started the left view to draw the basic curves with shape but i dont get it how it will be 3d ? i mean if i complete the curves on the left view with the shapes i only get a 2d line car. anyone can help me about this ? plzplz :cry: |
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| | #2 (permalink) |
| Registered User Join Date: Sep 2003
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Rep Power: 9 ![]() | Hey levente. You must move your vertex on the three axis. :idea2: I think polymodeling would be the best to model a car, there are several ways to approach to your project, maybe you should use the boxmodeling, take a good look to the help file :deal: on the Editable Poly section and see how the tools works on each subobject level, look at some car wires and try to figure out how they did it, tutorials can help a lot, personally i do read tutorials but i don't follow them, i have got more confused following them, :confused: it would be a good idea to start a WIP, most people here will help you when you get stuck. i hope this can help you. Last edited by skinfather; 10-15-2004 at 10:39 PM.. |
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| | #3 (permalink) |
| Registered User Join Date: Oct 2004
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Rep Power: 0 ![]() | h u mean polymodelling like this tutorial ? http://www.coldmind.dk/tutorial/ is this polymodelling? |
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| | #4 (permalink) |
| .:: DarkGaijin ::. | You got it dude. That's polymodeling and that's my technique too. I sure know splinesmodeling and how to handle a good mesh but... I prefer polymodeling. You can check my tutorial at the tuts section. C'mon, have a taste of polymodeling and enjoy a little. :super: |
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| | #6 (permalink) |
| Registered User Join Date: Oct 2003 Location: Earth is my home...
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Rep Power: 9 ![]() | Szasz! allright, yeah polymodeling is the start for many but you could use splines to build up your model. i found it much faster to use this method, by projecting the drawing in the backround ( ertesz?). Ok, now, after you have done that, you can easily refine the edges. (Szal igy csinaljuk) next thing is extruding the edges and so on. Lotsa work. Also, my advice is only build one side of the car far as possible and mirror it. One more thing, chamfer the edges befor using extensive meshsmooth and separate the parts early on with different colors, so it will be an ease to detache them.(szal igy valahogy). ciao! |
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| | #10 (permalink) |
| Registered User Join Date: Sep 2003 Location: Germany
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Rep Power: 0 ![]() | Try this one from 3D Total: http://67.15.36.49/team/Tutorials/fiat500/fiat500.asp It helped me ALOT! Make it from the beginning till the end, then you WILL improve your skill. If you think you can´t go on, go away from your computer!!! Smoke a cigarette, drink a coffee, meet with friends, or do anything you like, and after that, continue! :beer: If you really wan´t to model cars, then you need: Training, training, training! And believe me: Everybody can model cars, when they know how to control a mouse! :) Hope I could help you a little! TheHellmaster PS: Sorry for the bad english! |
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| | #14 (permalink) |
| Registered User Join Date: Dec 2003 Location: Santa Rosa,California.
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Rep Power: 0 ![]() | Bud I know a guy who does all his work from splines he is really good. Take a look. www.maraizon.com Thierry |
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| | #15 (permalink) |
| Registered User | some tips from me, if you like NURBs modeling, go to Suurland's website. WWW.Suurland.Com. a tutorial on his new beetle. also in www.3dfuturebits.org, there are tutorials on Mini Cooper. :) |
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