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Old 12-18-2009, 05:18 AM   #1 (permalink)
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Arrow audi quattro rally[low-poly]

hello frndz,
thnx 4 ur help in my previous project, im almost done wid my '1960 Ferrari 250 GT SWB Berlinetta'.
here is da link: sports car for 'Low-Poly no.22'

this time im working again on da same low poly theme wid poly limit of 2500, but da model would be 'audi quattro rally'. hope u'LL like it too, plz check n drop lot of comments n suggestions dat will improve my work!

here is the ref. pic. of a car i hv started modeling:
audi quattro rally [downloaded frm google search]



thnx~
regards_atul k.
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Old 12-18-2009, 05:23 AM   #2 (permalink)
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w.i.p.01

software used: 3ds max 2010
time consumed: 12 hrs. approx
poly limit: 2500 polys
current count: 2480 triz

here r sum screenshots:





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Old 12-18-2009, 11:46 PM   #3 (permalink)
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thats nice :D
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Old 12-20-2009, 10:41 PM   #4 (permalink)
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This one is good one too. I have also started to model car but I rly don't have time to continue :/
Great job there. Keep it up.

Cheers
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Old 12-30-2009, 06:50 AM   #5 (permalink)
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very nice model,
one suggestion - try not to keep triangulated faces on your door...
keep mesh clean...
and did u create door handle separately???
cool car... world like to see it textured....
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Old 12-30-2009, 08:23 AM   #6 (permalink)
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hey atul u also doing a rally car thts good. well it looking good and as my mate wallfish said about triangulated faces u may wana get rid of em. or perhapes it is just a basemesh . well best of luck!
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Old 01-03-2010, 07:02 PM   #7 (permalink)
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hey atul u also doing a rally car thts good. well it looking good and as my mate wallfish said about triangulated faces u may wana get rid of em. or perhapes it is just a basemesh . well best of luck!
thnx a lot brother, plz keep on checking da updates n comment on it...
dat will surely help!
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Old 01-03-2010, 07:09 PM   #8 (permalink)
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Quote:
Originally Posted by Wallfish View Post
very nice model,
one suggestion - try not to keep triangulated faces on your door...
keep mesh clean...
and did u create door handle separately???
cool car... world like to see it textured....
thnx karan, im gonna texture it soon...
plz keep watching updates n comment on it, dat will help!

btw, door handle was a separate mesh,
used boolean, union option to combine wid door dats y got a large tri on da door...
can u plz help me how to resolve it?

> do i need 2 use boolean as its a low poly game model
> or shall i just keep it separate mesh but combine it using poly_attach tool..?
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Old 01-31-2010, 10:27 PM   #9 (permalink)
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hello friends,
after long time but with the almost finished output...
[still to attach beemers to the car,
also i have detached & hidden the interior of car because having some problem in rendering...i will try to solve it soon.]


http://i46.tinypic.com/237m9z.jpg


http://i45.tinypic.com/24zm7bt.jpg


http://i46.tinypic.com/b4i42s.jpg

comments & critics are always welcome!
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Old 01-31-2010, 11:51 PM   #10 (permalink)
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it came out nice looking very cute i would say :)
Ahh i remember seeing this low poly model back in 1998 , i guess in NFS2 or in Midtown madness . those game were so simple so elegant. but now a days damn its all changed .
i don't know if i would be able to see such a model again in any game :D
nice work Atul keep it up
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Old 01-31-2010, 11:59 PM   #11 (permalink)
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Quote:
Originally Posted by wingman103 View Post
it came out nice looking very cute i would say :)
Ahh i remember seeing this low poly model back in 1998 , i guess in NFS2 or in Midtown madness . those game were so simple so elegant. but now a days damn its all changed .
i don't know if i would be able to see such a model again in any game :D
nice work Atul keep it up
thanks brother,
you are right! now a days we have all heavy detailed n hardcore rally car models. i need to go further and come out with high detailed but low poly models that will look more realistic...and give much more pleasure of realism while playing...thanks for your encouragement!!
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Old 02-17-2010, 07:01 PM   #12 (permalink)
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nice dude... you are getting in...
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Old 02-18-2010, 02:12 AM   #13 (permalink)
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Quote:
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nice dude... you are getting in...
thnx man,
working on another project, i'LL send u the link soon...
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Old 02-19-2010, 11:09 PM   #14 (permalink)
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Hey dude, this is really nice. Who knew a texture will just cover and hide the low poly model. You made it like it has medium poly-s. One thing that you couldn't fix here is a front and back, your headlights and taillights are low resolution so they kinda stick out from a concept. That is my opinion. Maybe you could add a bit more details to these regions.

Cheers :))
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Old 02-20-2010, 06:36 AM   #15 (permalink)
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Quote:
Originally Posted by SDA View Post
Hey dude, this is really nice. Who knew a texture will just cover and hide the low poly model. You made it like it has medium poly-s. One thing that you couldn't fix here is a front and back, your headlights and taillights are low resolution so they kinda stick out from a concept. That is my opinion. Maybe you could add a bit more details to these regions.

Cheers :))
thanks man! i'LL try to correct it...
right now im working on another low poly car, planning to work on more details on high poly n bake normals using it, this might fix the problem you have mentioned above. thanks...

well guyz, here i am uploading the texture sheet, wish to receive ur comments on UV's and diffuse map...


http://i49.tinypic.com/2w4icrt.jpg

edit: can anyone help me wid unwrapping car model tutorial...? also painting maps & working with directX shader??
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