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| | #1 (permalink) |
| Registered User ![]() | hello frndz, thnx 4 ur help in my previous project, im almost done wid my '1960 Ferrari 250 GT SWB Berlinetta'. here is da link: sports car for 'Low-Poly no.22' this time im working again on da same low poly theme wid poly limit of 2500, but da model would be 'audi quattro rally'. hope u'LL like it too, plz check n drop lot of comments n suggestions dat will improve my work! here is the ref. pic. of a car i hv started modeling: audi quattro rally [downloaded frm google search] ![]() thnx~ regards_atul k.
__________________ my online cg portfolio Last edited by atulkatdare; 12-18-2009 at 06:56 AM.. |
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| | #2 (permalink) |
| Registered User ![]() | w.i.p.01 software used: 3ds max 2010 time consumed: 12 hrs. approx poly limit: 2500 polys current count: 2480 triz here r sum screenshots: ![]() ![]() ![]()
__________________ my online cg portfolio Last edited by atulkatdare; 12-18-2009 at 06:58 AM.. |
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| | #3 (permalink) |
| Local Spammer Join Date: Oct 2008 Location: Bulgaria,Sofia Age: 15
Posts: 617
Thanks: 25
Thanked 49 Times in 47 Posts
Rep Power: 4 ![]() | thats nice :D |
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| The Following User Says Thank You to Bam For This Useful Post: | atulkatdare (12-19-2009) |
| | #4 (permalink) |
| Supreme Digital Artist | This one is good one too. I have also started to model car but I rly don't have time to continue :/ Great job there. Keep it up. Cheers ![]() |
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| The Following User Says Thank You to SDA For This Useful Post: | atulkatdare (12-21-2009) |
| | #5 (permalink) |
| Moderator ![]() Join Date: Jun 2008
Posts: 265
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Rep Power: 4 ![]() | very nice model, one suggestion - try not to keep triangulated faces on your door... keep mesh clean... and did u create door handle separately??? cool car... world like to see it textured.... |
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| The Following User Says Thank You to Wallfish For This Useful Post: | atulkatdare (01-03-2010) |
| | #6 (permalink) |
| Registered User Join Date: Oct 2007 Location: Mars "the Red Planet"
Posts: 421
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Thanked 26 Times in 25 Posts
Rep Power: 5 ![]() | hey atul u also doing a rally car thts good. well it looking good and as my mate wallfish said about triangulated faces u may wana get rid of em. or perhapes it is just a basemesh . well best of luck! |
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| The Following User Says Thank You to wingman103 For This Useful Post: | atulkatdare (01-03-2010) |
| | #7 (permalink) | |
| Registered User ![]() | Quote:
dat will surely help!
__________________ my online cg portfolio | |
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| | #8 (permalink) | |
| Registered User ![]() | Quote:
plz keep watching updates n comment on it, dat will help! btw, door handle was a separate mesh, used boolean, union option to combine wid door dats y got a large tri on da door... can u plz help me how to resolve it? > do i need 2 use boolean as its a low poly game model > or shall i just keep it separate mesh but combine it using poly_attach tool..?
__________________ my online cg portfolio | |
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| | #9 (permalink) |
| Registered User ![]() | hello friends, after long time but with the almost finished output... [still to attach beemers to the car, also i have detached & hidden the interior of car because having some problem in rendering...i will try to solve it soon.] ![]() http://i46.tinypic.com/237m9z.jpg ![]() http://i45.tinypic.com/24zm7bt.jpg ![]() http://i46.tinypic.com/b4i42s.jpg comments & critics are always welcome!
__________________ my online cg portfolio Last edited by atulkatdare; 02-13-2010 at 06:49 AM.. |
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| | #10 (permalink) |
| Registered User Join Date: Oct 2007 Location: Mars "the Red Planet"
Posts: 421
Thanks: 50
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Rep Power: 5 ![]() | it came out nice looking very cute i would say :) Ahh i remember seeing this low poly model back in 1998 , i guess in NFS2 or in Midtown madness . those game were so simple so elegant. but now a days damn its all changed . i don't know if i would be able to see such a model again in any game :D nice work Atul keep it up |
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| The Following User Says Thank You to wingman103 For This Useful Post: | atulkatdare (02-18-2010) |
| | #11 (permalink) | |
| Registered User ![]() | Quote:
you are right! now a days we have all heavy detailed n hardcore rally car models. i need to go further and come out with high detailed but low poly models that will look more realistic...and give much more pleasure of realism while playing...thanks for your encouragement!!
__________________ my online cg portfolio | |
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| | #12 (permalink) |
| relish the skill! | nice dude... you are getting in... |
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| The Following User Says Thank You to anshul_raja_08 For This Useful Post: | atulkatdare (02-18-2010) |
| | #13 (permalink) |
| Registered User ![]() | thnx man, working on another project, i'LL send u the link soon...
__________________ my online cg portfolio |
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| | #14 (permalink) |
| Supreme Digital Artist | Hey dude, this is really nice. Who knew a texture will just cover and hide the low poly model. You made it like it has medium poly-s. One thing that you couldn't fix here is a front and back, your headlights and taillights are low resolution so they kinda stick out from a concept. That is my opinion. Maybe you could add a bit more details to these regions. Cheers :)) |
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| The Following User Says Thank You to SDA For This Useful Post: | atulkatdare (02-20-2010) |
| | #15 (permalink) | |
| Registered User ![]() | Quote:
right now im working on another low poly car, planning to work on more details on high poly n bake normals using it, this might fix the problem you have mentioned above. thanks... well guyz, here i am uploading the texture sheet, wish to receive ur comments on UV's and diffuse map... ![]() http://i49.tinypic.com/2w4icrt.jpg edit: can anyone help me wid unwrapping car model tutorial...? also painting maps & working with directX shader??
__________________ my online cg portfolio Last edited by atulkatdare; 02-20-2010 at 06:48 AM.. | |
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