| | #19 (permalink) | |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | Quote:
for the wireframe it's simple.... open the material library pick a default material and make the diffuse white... pick a 2nd default material and make the diffuse black and select the option wire... then pick the last default material and copy to it the 1st then go to standard (behind the mane of the material) and pick compisite, press ok and drag the wire material on the mat one... sorry for my english... if u don't understan tell me i try to express it better ![]() | |
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| | #23 (permalink) |
| passion keeps me going Join Date: May 2006 Location: Belgium Age: 21
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Rep Power: 3 ![]() | ps i got only one problem, now that i can see the wires in the render, when i put a meshsmooth on it, he renders all the edges, how can you put it that he only renders the original edges |
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| | #26 (permalink) |
| Registered User Join Date: Jul 2007 Location: Italy, Rome Age: 18
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Rep Power: 2 ![]() | the edges u see in my render is the edges that u see with the meshsmooth applied... i must increase it but when i do my computer become really really slow so now i have only interaction 1 on meshsmooth... edit: i need to ask u somethink.... how u meake the tire of your gambella mirage ??? edit: try to change the subdivision method in meshsmoot to Nurms and you have a render like my Last edited by .: AnTi :.; 12-02-2007 at 02:35 PM. |
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| | #30 (permalink) |
| Registered User | Its Amazing Bro keep it up a question, can you tell me about your light materials and show me a screen shot of your lightining it will be great Thnx mate
__________________ FERRARI F430 ( WIp) |
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