| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools |
| | #5 (permalink) |
| passion keeps me going Join Date: May 2006 Location: Belgium Age: 24
Posts: 239
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 ![]() | looks cool man
__________________ VW Beetle Buggy |
| | |
| | #11 (permalink) |
| Local Spammer Join Date: Oct 2008 Location: Bulgaria,Sofia Age: 15
Posts: 617
Thanks: 25
Thanked 49 Times in 47 Posts
Rep Power: 4 ![]() | @Brake discs:you are the expert but idk if they arent suppose to be so smooth.I had a brake disc model on my old PC so I dont keep it,maybe making it a bit more "edgy",idk maybe you shouldnt listen to me anyway xD except that everything is perfect Keep it up! |
| | |
| | #12 (permalink) |
| Moderator ![]() Join Date: Jun 2008
Posts: 265
Thanks: 12
Thanked 25 Times in 24 Posts
Rep Power: 4 ![]() | ya true you can make the disk brakes a little edgy.... i mean try not to put smooth modifier on it.... you can do it in textures too but try to maintain the shape in the initial stage.... Overall its looking really nice.... |
| | |
| | #13 (permalink) | |
| Registered User Join Date: May 2007
Posts: 69
Thanks: 1
Thanked 1 Time in 1 Post
Rep Power: 5 ![]() | Quote:
well i will post a wireframe of the disc and you can see but i prefer smoothing it, thanks for the comment | |
| | |
| | #14 (permalink) |
| Moderator ![]() Join Date: Jun 2008
Posts: 265
Thanks: 12
Thanked 25 Times in 24 Posts
Rep Power: 4 ![]() | not much of a difference if you smooth it or not.... you hardly save one loop.... but it really matters when you are in production modelling.... and in no way your modelling for production.... so its absolutely your call.... good luck ![]() |
| | |
| | #15 (permalink) |
| Registered User Join Date: May 2007
Posts: 69
Thanks: 1
Thanked 1 Time in 1 Post
Rep Power: 5 ![]() | hello people yea i know ive been absent from this project in a while all is due to the fact that july and august are the busiets months for me with work, and so many events. Enough of my excellent excuse :D heres a bit of what i did today dont worry about the geometry cutting thru the main body all that will be fixed. I also put a hold on the frame and the technical parts of the car cause they need to be upped in quality also got a bit tired of them. ![]() ![]() |
| | |
![]() |
| Tags |
| 1955, belair, chevy, maya, mentaray |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| |



































