Go Back   Community for CG Artists > Critiques and Help > Work in Progress 3D > WIP: Transport
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  

Reply
 
LinkBack Thread Tools
Old 09-02-2005, 07:27 PM   #1 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
2006 Mustang...Industrial Design WIP

Quick renders, industrial design. Still alot to do, many details. SOme parts are just put on for render...
Comments welcome



BLOODY is offline   Reply With Quote
Old 09-04-2005, 09:53 AM   #2 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
BLOODY is offline   Reply With Quote
Old 09-04-2005, 12:39 PM   #3 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
BLOODY is offline   Reply With Quote
Old 09-11-2005, 06:31 PM   #4 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
Here are some updates. Sadly it appears this forum has died as far as Cars go so this will prob be my past update.



BLOODY is offline   Reply With Quote
Old 10-12-2005, 02:07 PM   #5 (permalink)
Registered User

 
Join Date: Oct 2005
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 DK_ Studios is on a distinguished road
Hey very nice!
I hope to see more updates.
DK_ Studios is offline   Reply With Quote
Old 10-13-2005, 03:27 PM   #6 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
Wow, there are still people here. Here is a studio render.

BLOODY is offline   Reply With Quote
Old 10-13-2005, 03:54 PM   #7 (permalink)
Registered User

 
Join Date: Oct 2005
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 DK_ Studios is on a distinguished road
Well there is at least one person :D
That car looks MEAN, very agressive, I love it.
Every aspect is just great.
The top corner of the windshield looks a little strange, maybe just reflection though. I had to hunt for that crit.
DK_ Studios is offline   Reply With Quote
Old 10-21-2005, 08:10 PM   #8 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
Again, thanks for the great comment. Much appreciated. Im not quite sure why I am getting that weird reflection there. The reflection analysis come out decent.
BLOODY is offline   Reply With Quote
Old 11-01-2005, 05:03 PM   #9 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
BLOODY is offline   Reply With Quote
Old 11-03-2005, 12:08 AM   #10 (permalink)
Registered User

 
Join Date: Nov 2004
Location: Canada
Age: 24
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 YuraB is on a distinguished road
reply

nice model, but the render looks like a cartoon and the car is way to wide. I know it might sound funny to you, but i suggest just straight up reducing the car's size on the x axis, that might just look good.
YuraB is offline   Reply With Quote
Old 11-03-2005, 12:10 AM   #11 (permalink)
Registered User

 
Join Date: Nov 2004
Location: Canada
Age: 24
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 YuraB is on a distinguished road
btw
what are you using?
it doesn't look like a max render,
YuraB is offline   Reply With Quote
Old 11-06-2005, 03:22 PM   #12 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
This is not suppose to be an actual scale representation of any car per say. Its not really even a mustang. THis was modeled from one pic of a 3/4 view of a new mustang. The only thing even similar is the shape of the hood and front lights. Yea, the car is too tall and too wide (and it also has 28in wheels :togo: )to see being driven on a real road but then again the title does say industrial design. It's an artistic representation of a car through someone elses eye.

Try to break out of "BOX MODELING" and make something different and without tracing and moving splines, thats art...thanks for the comment.

This is an Engineering program, this car body can actually be manufactured from this model and rendered with the same program.

Pro-E WILDFIRE 2.0

Last edited by BLOODY; 11-06-2005 at 03:36 PM..
BLOODY is offline   Reply With Quote
Old 11-07-2005, 07:11 PM   #13 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
God, I just reread that post, very sorry to sound so mean, I was high. But this isnt suppose to be a scale car.
BLOODY is offline   Reply With Quote
Old 11-08-2005, 11:29 AM   #14 (permalink)
Registered User

 
Join Date: Oct 2005
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 DK_ Studios is on a distinguished road
The sides of the roof looks a little round/soft like a bubble.
I love those wheels and brakes and rotors and stuff.

Is the program you used much harder than 3d studio max?
DK_ Studios is offline   Reply With Quote
Old 11-13-2005, 04:50 PM   #15 (permalink)
Pro-E WILDFIRE DESIGNER

 
Join Date: Jun 2004
Location: Detroit, MI.
Age: 35
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 BLOODY
Send a message via AIM to BLOODY Send a message via Yahoo to BLOODY
Its an Engineering program so it goes beyond just modeling so those aspects of it are harder but I would assume the modeling is very similar. I have only modeled a little bit with 3DS. My first opinion on 3DS is that I dont really care for the user interface. I think WILDFIRES model interface is much nicer. THey are different programs made for different reason and are both probably the best at what they were made for.
BLOODY is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Home - Archive - Top