| | #1 (permalink) |
| Registered User Join Date: Apr 2006
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Rep Power: 0 ![]() | My frst attempt in UV editor I sat for a long while in UV editor projecting planar maps to just test how uv texturing is supposed to be done....well i didnt have top and back refs of chracter so i just placed in a little imaginary way..... see this is i came up with.... direct print screen frm uv editor... :type: :type: :type: :type: |
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| | #2 (permalink) |
| Registered User Join Date: Apr 2006
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Rep Power: 0 ![]() | snapshots.... this is how the polygon > snapshot UVs in uv texture editor window gave me the output.... but the edge (or their thickness) does no way look uniform what am i supposed to do to make them look uniform? i also unchecked the anti alias option but it looked little worse.... |
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| | #3 (permalink) |
| Registered User Join Date: Apr 2006
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Rep Power: 0 ![]() | A doubt.... in previous images u saw the uvs opened above the eye ( middle of forehead area). when i try to sew them see this is what it looks.... let me know how shud i figure this out... :deal: |
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