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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | cool but it looks like it floats over the ground. and can we see a wire frame picture. realy nice model and good render of the GameBoy.
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| Registered User Join Date: May 2006
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Rep Power: 0 ![]() | Blah! Well heres two new renders I did. I removed the funky shadow from the mental ray render and added reflection to the floor plane. Heres a wireframe.... but it sucks due to the import process... owell. Not bad for a first post though right? |
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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | Its a realy good first post you strike us hard ;) haha the mesh is all a mess!! have you used boolean? or somthing like that?
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Rep Power: 0 ![]() | Haha... well i don't know if a tutorial would help you bro. I modeled it in Autodesk Inventor. AutoCad was the closest choice on the post selection. Yeah the mesh gets jacked up, when you import it. So if that answers yall's questions. Yeah, the whole Halo on the display was just meant as a fun, little joke. Im working on the final model right now with a cartridge to be inserted, and the plug in's in the back, more rounded buttons and the power switch/lights. I'll have some luminosity on the lights so it'll look like its actually on. I'm struggling on casting realistic shadows in mental ray. Any tips on doing a mental ray render and not getting that "floating look"? Anyways thanks for the replies, im planning on posting a robot that i designed relatively soon, so hopefully yall will check that out. |
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| Registered User Join Date: May 2006
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Rep Power: 0 ![]() | K guys heres the final image post, with the updated model. I still need some help on using mental ray, but im getting there. TY for posting replies and hope yall enjoy. ![]() |
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