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Old 08-02-2006, 05:43 PM   #1 (permalink)
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Shader Artist

Description:
The successful candidate for this technical artist position is someone specialized in the creating of textures and shaders for game environments for multiple genres.
Requirements:
-Skilled in painting textures using Photoshop and applying texture UV's to objects.
-Familiarity with complex shader networks such as those used in Unreal Editor 3, Maya and 3dsMax.
-Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use.
-Basic understanding of GgFX, HLSL, or Cg from a technical artist's perspective.
-Previous game development experience with XBOX, PS2 or PC.

Application Requirements:
A demo reel demonstrating your skill at creating animated material samples as well as a variety of in game surfaces and shaders such as metallic, reflective, dull, wood, fabric, anisitropic, foliage, plastic, liquid and self illuminating objects is required.

Location : San Diego, Ca. Salary : DOE
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