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| Registered User Join Date: Oct 2006 Age: 35
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Rep Power: 0 ![]() | Gameplay Programmer to £35K We're looking for a Gameplay programmer interested in working as part of a team shaping the next generation of games. The role will involve working closely with the design team to prototype next generation game ideas and implement new systems to solid specifications and deadlines. Requirements: • An understanding of Gameplay systems and the ability to write robust code • C++ experience necessary • Scripting experience a big plus (especially Lua) • A genuine passion for Computer Games • Console/Game experience a plus • Working closely in a small team with an ability to receive and communicate ideas quickly • All demos received will only be judged on their Gameplay aspects Hints for your demo: • For your demo we basically want to see a game that demonstrates the area of gameplay that you want to work on, or as many areas as you see relevant. In the past the more complete a game has been, the more it has impressed us. • Since all our games are 3D then the ability to understand 3D game programming has to be demonstrated. • No remakes of simple puzzle games like Tetris, Bejewelled etc. unless they are really special and only then you'll be judged only on what you've added to the basic game. • Don't be afraid to use someone else's 3D engine to save time. You'll be judged based on your game programming skills not your engine writing skills. • Don't spend more time on the frontend than the game unless you are looking for a frontend job. • Why not try making a simple 3D space shoot-em-up, a basic first person shooter, or perhaps a 3D puzzle game? Things we like to see... • Enthusiasm; a real love for the work. • Talent - this is far more important than qualifications for us! • Commitment to both the product and the team. • The ability to see a project through to the end. • Ability to work under time pressure • An honest CV, and a good demo/samples of work.
__________________ Please email me at ben(remove)(at)semag.co.uk |
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