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| Registered User Join Date: Oct 2006 Age: 31
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Rep Power: 0 ![]() | Character Modeller, UK We are currently looking for two high resolution character modellers. Applicants are required to have an understanding of the clothed human form and a passion to replicate this form in game. Any experience in Autodesk's Maya and/or Pixologic's Zbrush is a big bonus but is not essential. Whether you are working in the games industry, a graduate or a talented modeller in your spare time, we are happy to see work from anyone with a creative flare for creating realistic human characters! Chosen candidates will have the opportunity to work at a very successful company on a AAA game. Requirements: Obviously, we are looking for specific qualities in you to fulfil this role; therefore, we'd like your CVs to show certain assets: • A good knowledge of human anatomy and the human form. We don't expect you to know every single muscle by name but you should know what muscles go where. • Your work should show your creative interest and passion for making realistic looking characters. • A selection of your 3d and 2d artwork. This could include any low or high polygon modelling for games you have created, any college work and/or any art work you have done in your spare time. (Note: with 3d artwork, it would be very useful to see your work rendered in wire frame too, not just good quality screenshots or renders). We would also be interested to see any traditional sculpting or life drawing work you may have done. • We would like to see any work showing your texturing ability. This could include hand drawn textures or photo manipulated textures. It would be useful to see images showing the UV layouts of any textures you have applied to your models. • Work showing any experience in Maya and/or Zbrush is a big bonus but is not essential. Things we like to see... • Enthusiasm; a real love for the work. • Talent - this is far more important than qualifications for us! • Commitment to both the product and the team. • The ability to see a project through to the end. • Ability to work under time pressure • An honest CV, and a good demo/samples of work. We are always after people with the following skills 3DS Max, Maya, Lightwave, XSI, Photoshop, Zbrush, PS3, Xbox360, PS2, Xbox, PSP, N-Gage, DS, and GBA. We accept people with backgrounds in Film, TV, Visualization, Games or any relevant 3d Modelling/Animation industry. We have positions for Environment Artists, Texture Artists, Lighting Artists, Effects Artists / Particle Animators, Technical Artists / TD’s, Character Modellers, Character Animators and Riggers all over the UK and Europe so if this role is not for you we will probably have one that is.
__________________ Please email me at ben(remove)(at)semag.co.uk |
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