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| Registered User Join Date: Jul 2007 Age: 57
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Rep Power: 0 ![]() | Battlefield 2 MOD: Desert Conflict recruiting Paid: No Level: Mid In-House: No Duration: Open Contract Title: Battlefield 2 MOD, Desert Conflict recruiting View trailer here: http://www.youtube.com/watch?v=mJXIEbkF10U Please note that, some of the Models used in our MOD are stock BF2 models. We're phasing out the stock vehicles with our custom ones as they are completed. - What is Desert Conflict? Desert Conflict is a total conversion modification for EA's Battlefield 2. Our goals are to bring the fun and game play that was experienced by so many playing Desert Combat to the BF2 engine utilizing some of BF2's new enhancements. The first and biggest thing we did to separate our mod from BF2 was a complete overhaul of the artillery system placing the control back into the hands of the players and completely removing the role of the Commander. We also removed all AI guided assets and put the player back in control of where their missiles and rockets go. We added several new game modes as well that give Desert-Conflict many ways to be played. - Who makes Desert Conflict? We have a diverse and qualified team of developers from all around the globe that are separated into various departments of expertise. Some of the developers are very multi-talented and assist production in more than one department. - Desert Conflict accomplishments? In December 2005, Desert Conflict made available a Capture the Flag Mini-Mod. On March 30th, 2007, we released a full-blown Mod which contains many new vehicles, maps, weapons and code enhancements. Recently we released a new patch to fix some major and minor bugs as well as add some new content and code changes to improve balance and the fun factor. - Future project? We currently have two (2) separate teams working for Desert Conflict which is a BF2 MOD and Project Sawafi which is a Frontline Fuel of War MOD that will be available early next year. - What are we looking for? * Full/part time Modelers & Texture artists * Strong 3Dmax and or Photoshop skills are a must * Attention to detail * Communication is done via forums/mIrc/TS/MSN. * Knowledge on how the BF2 engine operates is a huge PLUS. * Must have examples of your work to show the team. Modelers: * A good understanding of UV's is required, 3ds Max is preferred. Your tasks would include making 1991 Gulf war era vehicles/statics/props/weapons. * Good understanding of lowpoly modeling required. Texture Artists: * (Statics) Understanding how to use the BF2 texture palette for statics a major PLUS * (Vehicles) Texture baking and normal maps a plus. If you are interested and you are comfortable with what we’re looking for, then please drop us a line at recruitment thread stating which position you seek in the thread title and one of our staff will talk with you via PM or TeamSpeak which is located on our homepage. If you aren't comfortable posting links to your work you can send links via PM. Looking forward to meet and hopefully work with you. CATIA Last edited by CATIA; 08-24-2007 at 12:25 PM. |
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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | cookies!! pick me pick me :P hehe sorry guys. i got no clue on how BF2 engine works. i suck at car modeling. and are just novice at photoshop :) but just try keep bumping no and then and maybe some one will see it :)
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge |
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| | #4 (permalink) |
| Registered User Join Date: Jul 2007 Age: 57
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Rep Power: 0 ![]() | Thanks for the reply minimus. I'll try to visit this site at least ones a week to check on this thread. I hope you practice hard minimus, we're still looking for modelers and skinner for our future projects ![]()
__________________ www.desert-conflict.org is now recruiting for Modelers, Skinners. Full and part time |
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| Registered User Join Date: Jul 2006 Location: Mumbai Age: 21
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Rep Power: 3 ![]() | Hi I'm Satendra Mhatre working as 3d artist.I'm looking for this job.Here is the some sample of work and here is link for Demo reel. http://www.coroflot.com/satendra http://www.youtube.com/watch?v=XxJFyHxZ180 Thanks for your consideration. Look forward to here from you. Satendra |
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| | #6 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | great trailer. and sorry for the lost of the last guy:(
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge |
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Thank you,
__________________ www.desert-conflict.org is now recruiting for Modelers, Skinners. Full and part time Last edited by CATIA; 07-31-2007 at 08:22 AM. | |
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__________________ www.desert-conflict.org is now recruiting for Modelers, Skinners. Full and part time | |
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| Registered User Join Date: May 2007 Age: 28
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Rep Power: 0 ![]() | I am using Maya + Mudbox and can save my work in obj format. This may be a problem though since you are looking for max users. Here is a link to my online portfolio and I hope to hear back from you. http://leonlabyk.cgsociety.org/gallery/ |
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Rep Power: 0 ![]() | Sat_mha13 & leonlabyk, please visit our temp link http://206.63.81.143/forum/index.php , register and post under the recruitment thread. Obviously you two have some serious talent, and we would LOVE to have you aboard with us. FYI Leonlabyk, Maya and Mudbox are okay to use in our project, I hope to see you soon P.S I edited the original post (the first post). Plz take a minute and read it. thank you for your time all
__________________ www.desert-conflict.org is now recruiting for Modelers, Skinners. Full and part time Last edited by CATIA; 08-01-2007 at 07:23 PM. |
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| Registered User Join Date: Aug 2007 Age: 37
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Rep Power: 0 ![]() | Hello, my name is Jon aka showNOmercy and I'm the lead modeler at Desert-Conflict. We have a good group of people from all over the globe with a passion for making a fun game on the BF2 engine and beyond. If you are a Maya user that is definitely ok, we need some Maya people as most of us are using 3ds max. There is plenty of work for mid-level and up artists, just make a post in our recruitment forums if interested. http://www.desert-conflict.org/forums/forumdisplay.php?f=15 DNS has been restored. Last edited by showNOmercy; 08-30-2007 at 12:21 PM. |
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| | #13 (permalink) |
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Rep Power: 0 ![]() | All the links to our site have been fixed. Hope to see you there :D
__________________ www.desert-conflict.org is now recruiting for Modelers, Skinners. Full and part time |
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| | #14 (permalink) |
| Registered User Join Date: Aug 2007 Age: 37
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Rep Power: 0 ![]() | What catia ment to say was that desert-conflict.org is no longer our domain and that http://desertconflictmod.com is our new one. :-) **EDIT** My mistake CATIA was right as I was unaware that our previous domain name was recovered and renewed. We can be reached by either: http://desert-conflict.org http://desertconflictmod.com Last edited by showNOmercy; 08-03-2007 at 07:14 PM. |
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Rep Power: 0 ![]() | Good day all, Here are just a tiny bit examples of what Desert Conflict offers to the public. We are still in need of Modelers and textures/skin to create new or complete existing models. If you are interested, plz read my very first post and apply today. I look forward working with you. ![]() ![]() ![]()
__________________ www.desert-conflict.org is now recruiting for Modelers, Skinners. Full and part time Last edited by CATIA; 08-10-2007 at 02:10 PM. |
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