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Old 03-01-2006, 10:49 AM   #16 (permalink)
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so far so nice ;)
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Old 03-01-2006, 04:19 PM   #17 (permalink)
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Going on:
To do relief edge along car side near bottom follow this steps and look pictures:
1. Chamfer the edges you need. Chamfer amount 1.0
2 Move edges inside the car
3. Chamfer edges again. Chamfer amount 0.1
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wip-tutorial-modelling-vaz-21093-nizgran1.jpg  wip-tutorial-modelling-vaz-21093-nizgran2.jpg  wip-tutorial-modelling-vaz-21093-nizgran3.jpg  
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Old 03-01-2006, 04:22 PM   #18 (permalink)
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And render:
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wip-tutorial-modelling-vaz-21093-nizgranrend.jpg  
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Old 03-03-2006, 03:42 PM   #19 (permalink)
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Continue work with car body. Today-bumper.You can see the mesh of the most hard places on this pictures:
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wip-tutorial-modelling-vaz-21093-bumperbik.jpg  wip-tutorial-modelling-vaz-21093-bumpernizgr.jpg  wip-tutorial-modelling-vaz-21093-bumpernyz.jpg  
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Old 03-03-2006, 03:45 PM   #20 (permalink)
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And one more:
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wip-tutorial-modelling-vaz-21093-bumperready.jpg  wip-tutorial-modelling-vaz-21093-frontbumper.jpg  
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Old 03-04-2006, 04:07 PM   #21 (permalink)
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Part of work for today-stitches.
A lot of days ago I read Rub's tutorial about making of car stitches.I you his technology in all my cars.
So, lets begin.
1. Select edges
2. Use chamfer with chamfer amount 1.0
3. Select created after chamfer polygons
4. Extrude them for a -0,5 for four times.
5. On some corners edges must be chamfered again.
Watch this pictures
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wip-tutorial-modelling-vaz-21093-shvy1.jpg  wip-tutorial-modelling-vaz-21093-shvy2.jpg  wip-tutorial-modelling-vaz-21093-shvy3.jpg  
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Old 03-04-2006, 04:12 PM   #22 (permalink)
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More pictures:
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wip-tutorial-modelling-vaz-21093-shvy4.jpg  wip-tutorial-modelling-vaz-21093-shvy5.jpg  
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Old 03-05-2006, 03:50 PM   #23 (permalink)
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Rear bumper:
First I created basic forms of rear bumper. Only after that I start using chamfer. After chamfering I had welded unnecessary vertexes.
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wip-tutorial-modelling-vaz-21093-bumperzad_basic.jpg  wip-tutorial-modelling-vaz-21093-bumperzadchamfer.jpg  wip-tutorial-modelling-vaz-21093-bumper_zad.jpg  
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Old 03-05-2006, 03:58 PM   #24 (permalink)
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Rubber mount:
Maybe these method isnt easy or quick, but I like it, because resilt of this method is very good.
1. Select edges alround the window
2. Click "Create shape from selection" button
3. Select created spline
4. Use Outline. I used Outline amount=10.
5. Use extrude modificator on this spline. Select any amount you want.
6. Convert object to editable poly.
7. Connect vertexes along the rubber mount
8. Use chamfer to make edges sharper.
Attached Thumbnails
wip-tutorial-modelling-vaz-21093-okantovka.jpg  wip-tutorial-modelling-vaz-21093-outline_spline.jpg  wip-tutorial-modelling-vaz-21093-okantovka_epoly.jpg  
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Old 03-05-2006, 04:06 PM   #25 (permalink)
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And renders:
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wip-tutorial-modelling-vaz-21093-okantovka_bik.jpg  wip-tutorial-modelling-vaz-21093-okantovkarend.jpg  
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Old 03-05-2006, 04:15 PM   #26 (permalink)
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Headlights:
I dont know the real structure of this car headlight, so I thought of it by myself
Attached Thumbnails
wip-tutorial-modelling-vaz-21093-headlight.jpg  wip-tutorial-modelling-vaz-21093-headlightrend.jpg  wip-tutorial-modelling-vaz-21093-headlight_inside.jpg  
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Old 03-05-2006, 04:21 PM   #27 (permalink)
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Rear light:
Same technique as in headlight
Attached Thumbnails
wip-tutorial-modelling-vaz-21093-rearlight.jpg  wip-tutorial-modelling-vaz-21093-rearlightinside.jpg  wip-tutorial-modelling-vaz-21093-rearlightrend.jpg  
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Old 03-05-2006, 04:33 PM   #28 (permalink)
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Windows:
I create a window glass from a plane. After setting the form of this plane that I need I applyied Shell modificator on it with inner amount=5. And then chamfer to obtain sharp edges.
Attached Thumbnails
wip-tutorial-modelling-vaz-21093-okna1.jpg  wip-tutorial-modelling-vaz-21093-okno2.jpg  wip-tutorial-modelling-vaz-21093-window.jpg  
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Old 03-05-2006, 04:37 PM   #29 (permalink)
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Car at this moment:
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wip-tutorial-modelling-vaz-21093-withglasses_rear.jpg  wip-tutorial-modelling-vaz-21093-withglassesfront.jpg  
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Old 03-07-2006, 04:28 PM   #30 (permalink)
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Contiunue.
Today mirrors.
Rubber triangle.
1. Start with a plabe or box
2. Moving vertexes.
3. Chamfer edges.
Same work with mirror.
Attached Thumbnails
wip-tutorial-modelling-vaz-21093-mirror1.jpg  wip-tutorial-modelling-vaz-21093-mirror2.jpg  wip-tutorial-modelling-vaz-21093-mirror3.jpg  
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