| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack (2) | Thread Tools | Rating: |
| |
#1 (permalink)
|
| ***** ********* ![]() Join Date: Feb 2006 Location: Ukraine
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 7 ![]() | WIP Tutorial- Modelling of VAZ 21093 Hello to all. Today I start new interactive tutorial here, on 3DM3. It will be car-modelling tutorial. I choosed VAZ 21093. Why? Because it is simple to do for begginers. So, here is blueprint http://www.3dm3.com/blueprints/fileb.php?iid=118 Everybody can take part in this tutorial. Soon I''l start modelling!!! |
| | |
| | #2 (permalink) |
| SkoleSlasken ![]() | Cool. i look forward to it
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
| | |
| | #3 (permalink) |
| ***** ********* ![]() Join Date: Feb 2006 Location: Ukraine
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 7 ![]() | First step. Setting up the scene for modelling. First I had sliced blueprint in Photoshop Then in 3dsmax I created a box with length, width and highth as real car. Now going to Material Editor. There I take Multi/Sub object material with 5 materials. In those materials for diffuse map take sliced blueprint. You must also push the button: "Show map in viewfront" Then I converted box into Editable Poly and use Normal modifier on it to flip normals. Then I assigned multi/sub object material to the editable poly. On first image you can see multi/sub object material. On second- final view of Editable Poly Last edited by Kazus; 02-23-2006 at 02:49 PM.. |
| | |
| | #5 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 8
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 0 ![]() | VAz My first post, yay Anyways I have started modeling the Vaz here are some screenies of my process so far. ![]() Also, here is the precut Vaz angles for all you lazy people. ![]() ![]() ![]() ![]() Enjoy! Last edited by Nathan Iliov; 02-24-2006 at 01:44 AM.. |
| | |
| | #11 (permalink) |
| Registered User Join Date: May 2005 Location: UK Age: 26
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 8 ![]() | Total length (from bumper to bumper): 4006mm Wheelbase (from center of front wheel to the center of rear wheel): 2460mm Between front bumper and center of front wheel: 785mm Between rear bumper and center of rear wheel: 761mm Body width (between side panels): 1620mm Width including rear view mirrors:1880mm Width between centers of front wheels: 1400mm Width between centers of rear wheels: 1370mm Height (from ground to top of roof): 1402mm :buttrock: |
| | |
| | #12 (permalink) |
| ***** ********* ![]() Join Date: Feb 2006 Location: Ukraine
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 7 ![]() | Continue work with car body. Everything is simple now. Just look on blueprint and on photos and build geometry. But always remember that blueprint isnt good!!! |
| | |
| | #13 (permalink) |
| ***** ********* ![]() Join Date: Feb 2006 Location: Ukraine
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 7 ![]() | Now I want to explain you how to make relief edge along the car side. First, select edges you need. Than apply to them chamfer with chamfer amount 1.0 After chamfer you have 2 lines of edges. Select upper edges and move inside the cat for a small distance. After that select other ledges line. And apply chamfer again with chamfer amount 0.1 The hardest place is near front light. Look on the picture I have attached. Last edited by Kazus; 02-28-2006 at 01:58 PM.. |
| | |
| | #14 (permalink) |
| ***** ********* ![]() Join Date: Feb 2006 Location: Ukraine
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 7 ![]() | The roof is almost ready. There is no difficult places for modelling here. Just look on blueprints. And dont forget about chamfer for sharp edges. Mesh: |
| | |
![]() |
LinkBacks (?)
LinkBack to this Thread: http://www.3dm3.com/forum/f55/wip-tutorial-modelling-vaz-21093-a-6048/ | ||||
| Posted By | For | Type | Date | |
| 3ds max???--??????-????? | This thread | Refback | 12-30-2007 09:44 PM | |
| 3ds max??? - CGANIMAL CG?? ??,??,3d model,CG,Animation? vrml vr ? 3d???? ? ?3? ? ?? ? ?????? | This thread | Refback | 12-28-2007 02:25 AM | |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Rate This Thread | |
| |

















