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Old 01-23-2009, 04:22 AM   #1 (permalink)
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VIDEO: How to create FBIK in Maya

In modern CG industry character animation is one of the most important and one of the most difficult parts. It's very hard to create realistic animation, that's why software developers are searching ways to solve this problem. One of the latest solutions is FBIK.

In this tutorial I want to show how to create Full Body Inverse Kinematic in Maya. I used maya 8.5 but you can use any Maya's version higher then 7.

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Last edited by Stryker; 01-23-2009 at 04:29 AM..
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Old 01-23-2009, 04:27 AM   #2 (permalink)
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looks really useful
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Dr. D (01-23-2009)
Old 01-23-2009, 05:37 AM   #3 (permalink)
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Oh Thanks u man, i gona do my job even more faster than i do it before!!!
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Old 01-23-2009, 06:12 AM   #4 (permalink)
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Fantastic! Is great. Many thanks!
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Old 01-23-2009, 04:48 PM   #5 (permalink)
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i don't use maya but seems i can relate this to 3ds. great job. thanks for the tutorial.
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Dr. D (01-26-2009)
Old 01-23-2009, 06:40 PM   #6 (permalink)
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thansk for the tutorial
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Old 01-24-2009, 12:35 AM   #7 (permalink)
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hey gr8 tutorial thr Mike!!! m gonna start learnin Maya on my own as it is, will help me out in the rigging stuff!!!

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Old 01-26-2009, 05:55 AM   #8 (permalink)
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love it man i use to think tht only max offer easy rigging but hell no! man maya rocks!

thanks allllllottttt
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Old 01-26-2009, 07:25 AM   #9 (permalink)
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Thanks for the comments, i'm very happy that my toturial is usefull, but where is maya's users?
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Old 01-26-2009, 09:51 AM   #10 (permalink)
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dr dree:

well bro i am a maya user and i love it for alot of resons ! i am a kind of new bee in maya and i am lerning this software frm "digital tutors" i like desing game and the tutorial of urs have helped me alot in my chracter animation! thanks again for a good tut i wish u post other tutorials soon
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Old 02-27-2009, 05:44 AM   #11 (permalink)
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looks very good
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Old 07-30-2009, 07:57 AM   #12 (permalink)
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Quote:
Originally Posted by Dr. D View Post
Thanks for the comments, i'm very happy that my toturial is usefull, but where is maya's users?
Hi Dr.D, I'm a Maya user! Thanks for the tutorial, I was hoping that you might talk about the major bug with FBIK in Maya. You know when you are keyframing your character using the FBIK effectors and at about frame 30 or 33 suddenly the characters LeftHandIndexJoint4 or 3 starts scaling all by itself, huge values like 2600 instead of value of 1!

I posted about it here:
CGTalk - Help! FBIK index bone keeps scaling for no reason!

Anyway, I read that there is a way to fix this bug here : http://features.cgsociety.org/story..._id=3282&page=2

"While the new solver works really well in general, we did encounter a bug that caused a character’s parts to scale randomly when the joints were animated, but also of an associated fix, which was to disconnect the character’s scale nodes from the solver."

Can you tell me how to disconnect the character’s scale nodes from the solver? Do I do it through Hypergraph or Outliner? Thanks for your help
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Old 01-14-2011, 08:23 AM   #13 (permalink)
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some how i cant access this tutorial. . i really need to see this one. help!!
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Old 01-14-2011, 12:14 PM   #14 (permalink)
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strange, i can see it, you should try to update or reinstall you flash player
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Old 03-02-2011, 02:40 AM   #15 (permalink)
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Maya is the best animation software. i am so attract by visit your website which share very important information via great video that How to create FBIK in Maya. it is beneficial website to the animation lovers to create best and beautiful picture. really i am so excite by the sound and picture clarity of the great video.
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