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| Registered User Join Date: Dec 2005 Location: texas canadian Age: 20
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Rep Power: 3 ![]() | hay minimus here's that tutorial you Wanted on moutains and snow ok first we will start with a plane with 150 150 segmints or 200 200 segmints NO LONGER UNDER CONSTRUTION ![]() now click on diffuse color and get mask, now on [[map]] get noise. make size 80 hight 88 low 15 and make fractal now back out and click on [[mask]] now make that a [[mask]] now on map make that a noise now set size to250 high to 0.75 low to 0.21 now back out and click on [[mask]] make it a [[gradient]] now make [[gradient]] type radial amount 0.0 size 1.0 now back all the way out now copy your [[mask]] you just made to opacity now name it disp1 ![]() now to as for the snow do as the falloing ![]() ![]() ![]() ![]() ![]() page 1 of 3 Last edited by bryan; 03-21-2006 at 08:20 PM. |
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| Registered User Join Date: Dec 2005 Location: texas canadian Age: 20
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Rep Power: 3 ![]() | now for the ground back all the way out and click on the bottom now make that a top/bottom go in to the top now go to bump and and get mix and do this ![]() ![]() ![]() ![]() now back out of the top and go to the bottom ![]() ![]() the only diferens betwen the to noise's is thetop is [[5.0]] and the bottom is [[25.0]] now copy to opacity ![]() 2of4 Last edited by bryan; 03-21-2006 at 07:26 PM. |
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| | #3 (permalink) |
| Registered User Join Date: Dec 2005 Location: texas canadian Age: 20
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Rep Power: 3 ![]() | now select your terain go to displace and click bitmap open up displace.jpg set your strighth to 624.0 set a targeted sky light and set it to 1.5 put some fog in there and render and you shood get this ![]() Last edited by bryan; 03-21-2006 at 07:34 PM. |
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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | Wow thanks realy much Bryan great great tutorial:thumbsup: i hope i can help you out some day to. :)
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge |
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