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Old 03-21-2006, 06:40 PM   #1 (permalink)
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hay minimus here's that tutorial you Wanted on moutains and snow

ok first we will start with a plane with 150 150 segmints or 200 200 segmints


NO LONGER UNDER CONSTRUTION



now click on diffuse color and get mask, now on [[map]] get noise.
make size 80 hight 88 low 15 and make fractal now back out and click on [[mask]] now make that a [[mask]] now on map make that a noise now set size to250 high to 0.75 low to 0.21 now back out and click on [[mask]] make it a [[gradient]] now make [[gradient]] type radial amount 0.0 size 1.0 now back all the way out now copy your [[mask]] you just made to opacity
now name it disp1




now to as for the snow do as the falloing
















page 1 of 3
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Last edited by bryan; 03-21-2006 at 08:20 PM.
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Old 03-21-2006, 06:42 PM   #2 (permalink)
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now for the ground

back all the way out and click on the bottom now make that a top/bottom

go in to the top now go to bump and and get mix and do this









now back out of the top and go to the bottom




the only diferens betwen the to noise's is thetop is [[5.0]] and the bottom is [[25.0]] now copy to opacity



2of4



Last edited by bryan; 03-21-2006 at 07:26 PM.
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Old 03-21-2006, 06:43 PM   #3 (permalink)
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now select your terain go to displace and click bitmap open up displace.jpg
set your strighth to 624.0 set a targeted sky light and set it to 1.5
put some fog in there and render and you shood get this


Last edited by bryan; 03-21-2006 at 07:34 PM.
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Old 03-21-2006, 06:44 PM   #4 (permalink)
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and that's how it's done, coments are very welcome:yaya:

Last edited by bryan; 03-21-2006 at 07:37 PM.
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Old 03-22-2006, 02:27 PM   #5 (permalink)
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Hey, Thanks Bryan, nice one, I'll soon post something based on that one! cool! :)

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Old 03-22-2006, 03:29 PM   #6 (permalink)
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Wow thanks realy much Bryan great great tutorial:thumbsup:
i hope i can help you out some day to. :)
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Old 03-23-2006, 08:48 PM   #7 (permalink)
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thanks
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