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Old 11-11-2007, 02:44 PM   #1 (permalink)
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Studio Setup In Vray With 3ds Max

Hi all, sometimes people asked me to help them to make a studio setup in 3ds Max. There're a lot of tutorial of thin on the Internet, but finally here will be findable, too.

Last edited by buddy32; 11-11-2007 at 03:06 PM.
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Old 11-11-2007, 02:46 PM   #2 (permalink)
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First thing that make a simple plane object, then convert to editable poly and do some kind of things that I made on the image. Moving the edges are enough to reach this results
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studio-setup-vray-3ds-max-first.jpg  
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Old 11-11-2007, 02:52 PM   #3 (permalink)
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Add a TurboSmooth modifier to the plane with Iteration number:2.
Then make 3 Vray lights. One on the right side ,one on the left size, one in the middle which rays the "ceiling" of our new smoothed plane:)
You can play with the mulitpliers and colors of each light.
It is imortant that the light in the middle is just a "simple" light, which means, it plays just for GI, so uncheck the "Affect specular" checkbox.
Each light must have the subdivision at 20 value, to get a clear lightning with clear shadows, too.
The scene has to be like on the thumbnail...
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Old 11-11-2007, 02:55 PM   #4 (permalink)
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Here comes the render settings.
Choose Vray, and go to the Renderer tab.
First we make a test setting for the render, to check that everything is good and we like it.
I don't wanna write everything so I attached a picture...(I downloaded from another tutorial, to not the make a Print screen again )
Don't forget to check the Show calc. phase, beacause whith that you can see some kind of "before-results" and if you don't like that then you can stop the render:)
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studio-setup-vray-3ds-max-vray_test_settings.jpg  

Last edited by buddy32; 11-11-2007 at 03:04 PM.
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Old 11-11-2007, 02:57 PM   #5 (permalink)
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And here are the final settings if we were satisfied with the results.
It is important to do the test settings first, because the vray and a GI needs a lot of time, and when we spend a lot of time, and didn't get the expected results, it is annoying;)
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Old 11-11-2007, 03:02 PM   #6 (permalink)
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That's it
It is important that do the last step on the final test, image. You can get it if you choose System at the bottom (in the Renderer tab) and there you click on the light settings... button.

You can change the setting of course if you want to. For example, U can use a quasi monte carlo instead of light cache or irradiance map.
What I explained is just a very good settings, but everybody can play with the settings to get better results...
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Old 02-10-2008, 06:52 PM   #7 (permalink)
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awsom thanks dud. great
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Old 02-18-2008, 02:51 AM   #8 (permalink)
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thank you budy32.it's useful
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