Go Back   Community for CG Artists > Main Forums > Tutorials
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  

Reply
 
LinkBack Thread Tools Rate Thread
Old 03-20-2010, 04:58 PM   #1 (permalink)
Registered User

 
Join Date: Mar 2010
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 programmer is on a distinguished road
Seeking Rigging Approach Advice

Hi everyone,

I'm really new to modeling but have been enjoying learning how to use Max. I've tried several approaches to setting up an animated rig for a rigid turret, but it's got some more interesting features such as two arms that can completely control the firing angle of the weapon on a raised platform. The attached image only models one half of it. I want to prove the animation system out on it first.

But I don't know how to create pivot points that only rotate on a single axis while the entire rig is driven by IK. I'm able to setup an IK set of bones, but they seem too organic for something like this.

Basically the gray base is rigid and won't animate. The red arm will pivot on the y axis where it's connected to the gray base. And the blue arm will pivot on the y axis where connected to the red arm. The red and blue arms would always remain perfectly rigid.

When I move the eventual weapon attached on the blue arm, I want both arms to move in an IK fashion -- like using the HI solver on organic legs.

Alright, well thanks in advance!
Attached Thumbnails
Seeking Rigging Approach Advice-clip_2.jpg  
programmer is offline   Reply With Quote
Old 03-22-2010, 05:05 PM   #2 (permalink)
Registered User

 
Join Date: Mar 2010
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 programmer is on a distinguished road
Well I figured out a different solution. I just created custom pivot points at the appropriate places, but when I animate it, I have to set the proper rotation for each piece. Animations are a lot easier to do, but I was trying to do a cool IK way of rigging it, I guess.
programmer is offline   Reply With Quote
Reply

Tags
3ds max, animation, rigging, rigid


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Home - Archive - Top