Go Back   Community for CG Artists > Main Forums > Tutorials

Reply
 
LinkBack Thread Tools Rate Thread
Old 06-18-2003, 02:21 AM   #1 (permalink)
Registered User

 
Join Date: Jun 2003
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 Hiigara
Unhappy Problem with car tutorial

i am currently taking the tutorial here - http://www.3dm-mc.com/tutorials/car/ and i have my spline network set up and completely checked for holes, but when i apply the surface modifyer it doesn't create patches on the outside of the car. it looks like my spline network completely disapears and my car is gone, until i rotate the camera and notice that it did apply the patches, but it applied them inside the car. i mean, before i mirror the half of the car, when i do a test render from the front view (side of the car) i see nothing, when i should be seeing the half of the car from the side. and when i do a test render of the back view (looking into the car from the half not yet created) i see the patches, but they are on the inner part of the car, not the outer. anybody know a possible solution to my problem?
Hiigara is offline   Reply With Quote
Old 06-19-2003, 09:27 AM   #2 (permalink)
Registered User

 
Join Date: Mar 2003
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Pedro
First thing to do, check that all your vertices form 3 or 4 sided shapes and they are fused together. The problem you describe comes about when there is a break in the surface and the normals are reversed, making it appear as if the patch has been applied inside the splinecage. The splinecage does disappear when you apply the surface.

To check your patches are applied you can also reverse the normals on the surface modifier rollout. If there are no breaks in your mesh you can go on from here.
Pedro is offline   Reply With Quote
Old 06-19-2003, 04:18 PM   #3 (permalink)
Registered User

 
Join Date: Jun 2003
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 Hiigara
thx! i got it fixed now, but now i have another question. is it possible to add splines to the spline network after you have already applied the surface modifyer? i tried snapping splines to some of the patch vertices, but the spline lines didn't match up too well with the edge of the patches, leaving small slits in the model.
Hiigara is offline   Reply With Quote
Old 06-19-2003, 04:35 PM   #4 (permalink)
Registered User

 
Join Date: Mar 2003
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Pedro
Somebody may come along and correct me on this, but I am fairly certain that once you have applied the surface modifier to the splinecage, thats it, you can't add any more splines. Effectively the spline cage doesn't exist anymore, it becomes the surface patch.

If you notice areas of the patches are leaving gaps it means that the splines haven't been fused together. So go back and add more vertices or add new splines to the splinecage, then reapply the surface.
Pedro is offline   Reply With Quote
Old 06-19-2003, 08:35 PM   #5 (permalink)
Registered User
 
Sir_Vulcan's Avatar

 
Join Date: Jun 2003
Location: On a Dead Pixel
Posts: 386
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 Sir_Vulcan
Send a message via AIM to Sir_Vulcan
you should put a picture of some of your work in the gallery forum.
Sir_Vulcan is offline   Reply With Quote
Old 06-23-2003, 01:28 AM   #6 (permalink)
Registered User

 
Join Date: Jun 2003
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 Hiigara
yes i am going to submit some stuff when i get some stuff done. im still pretty new to modeling, especially 3ds max, and even though i think i am catching on to things very quickly, im still kinda learning as i go so ive started parts of cars and things as "scratch" work but now that i think im set ive started an Audi TT today and ill just wait and see how it turns out :p. ill submit some of my work to the gallery, but i don't have much to submit yet ;)

im gettin there tho!
Hiigara is offline   Reply With Quote
Old 06-25-2003, 08:12 PM   #7 (permalink)
Worthless 3D Artist

 
Join Date: Jun 2003
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Sandu Ionut
you gotta keep tryin'!! i'm on the verge of a creation myself- a Lancia Delta Integrale Evoluzione-- unfortunately, i don't have a modem, but i'll find a way to post it.. This is the first thing( after the hovercraft) i've done in 3ds max so it won't be too marvellous, but...
Sandu Ionut is offline   Reply With Quote
Old 06-26-2003, 05:09 AM   #8 (permalink)
Registered User

 
Join Date: Jun 2003
Age: 21
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 Pavel Lazarov
I have made the body of that Lancia while ago from a tutorial. Spline modelling is cool but i preffer poly modelling. I am a begginer too so its not so beautiful. I have made a fiat 500 from a tutorial too(really cool tutorial). I have learned a lot. There is a picture of it in the Work in Progress 3D&2D.

so the picture of the lancia:

Last edited by Pavel Lazarov; 06-26-2003 at 05:12 AM.
Pavel Lazarov is offline   Reply With Quote
Old 07-06-2003, 06:39 PM   #9 (permalink)
Registered User
 
Nisse's Avatar

 
Join Date: Jul 2003
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 6 Nisse
spline network problem

The first problem is that the verkex won't snap on each other. The other problem is i can't find "Surface modifier".
Where is it?
I got d3s m 2.
Nisse is offline   Reply With Quote
Old 08-06-2003, 11:23 AM   #10 (permalink)
Registered User

 
Join Date: Mar 2003
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 Pedro
Unfortunately, Surface didn't arrive in max until 3 I think.
Pedro is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

High Quality 3D MODELS Store