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| Registered User Join Date: Jul 2007 Age: 28
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Rep Power: 0 ![]() | oellas clock tutorial Hi people, in this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender. Then I will show you how to apply fry materials and how to make the light setup. Finally, I will show you how to work with the tonemapping and layer blending controls. REFERENCE IMAGES: ![]() MODELING: ![]() Start with a cylinder and change the number of slices, convert to Editable Poly and create the three outer parts ![]() During this process we will use symmetry and meshsmooth modifiers to see the mesh result ![]() Before we start with the interior, we will link the three green objects with a helper to control their position, for the interior part we will do the same ![]() The numbers are a text spline with an extrude modifier, and then an array over the clock's surface. The inner gears have been made with splines and a bevel modifier ![]() To make the chain, we will prepare its parts individually. Use spline IK Solver to link the hoops of the chain, and obtain a custom chain the path MATERIALS: These are all the material used in the scene. ![]() ![]() LIGHTING: The light setup is very simple. With the same material emitter, two planes and other emitter objects inside the clock we will be able to obtain very diferents results in layer blending afterwards. We will apply a fryrender object modifier to each light source, in order to control them via Layer Blending.To illuminate the scene, we will use an environment map too. ![]() RENDER: During or after the render process we may adjust the emitters detached into layers with the fryrender object modifier, using Layer Blending. We can change the intensity of every emitter and/or change its RGB hue according to our criterion. Finally add and adjust vignetting and glare effects ![]() SEE IN: oellas Last edited by oellas; 04-07-2008 at 08:38 PM.. |
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| The Following User Says Thank You to oellas For This Useful Post: | motorider420 (07-30-2008) |
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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 20
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Rep Power: 8 ![]() | Awsom absolutley stunning :) great work, and thanks for taking your time making this. you could maybe have explaind more about the modeling part. sounds a bitt tricky.
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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| Registered User Join Date: Feb 2010
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Rep Power: 0 ![]() | It would be better if you went into much, much higher detail for people like myself who have no idea on how to use this plugin for max. you presume we all are experts like you in Fryrender? |
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